Crafting recipes

The Artisan's Guild

Every recipe Wynncraft's eight crafting professions use, searchable by item, level or material. Plan a craft in the crafter, or read how crafting works.

Recipes
720
Professions
8
Item kinds
15
Materials
112

Browse

Recipe book

Every recipe Wynncraft has. Filter by profession, item, level or material, then load one into the crafter.

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All recipes

720 recipes

  • Helmet

    Lv. 1–3

    Armouring

    Durability
    175–182
    Health
    9–11
    XP
    20
  • Chestplate

    Lv. 1–3

    Armouring

    Durability
    175–182
    Health
    9–11
    XP
    20
  • Leggings

    Lv. 1–3

    Tailoring

    Durability
    175–182
    Health
    9–11
    XP
    20
  • Boots

    Lv. 1–3

    Tailoring

    Durability
    175–182
    Health
    9–11
    XP
    20
  • Spear

    Lv. 1–3

    Weaponsmithing

    Durability
    175–182
    Damage
    4–6
    XP
    20
  • Dagger

    Lv. 1–3

    Weaponsmithing

    Durability
    175–182
    Damage
    6–8
    XP
    20
  • Bow

    Lv. 1–3

    Woodworking

    Durability
    175–182
    Damage
    7–10
    XP
    20
  • Wand

    Lv. 1–3

    Woodworking

    Durability
    175–182
    Damage
    3–5
    XP
    20
  • Relik

    Lv. 1–3

    Woodworking

    Durability
    175–182
    Damage
    7–10
    XP
    20
  • Ring

    Lv. 1–3

    Jeweling

    Durability
    175–182
    XP
    14
  • Bracelet

    Lv. 1–3

    Jeweling

    Durability
    175–182
    XP
    20
  • Necklace

    Lv. 1–3

    Jeweling

    Durability
    175–182
    XP
    26
  • Potion

    Lv. 1–3

    Alchemism

    Duration
    360–372s
    Health / damage
    24–33
    XP
    20
  • Scroll

    Lv. 1–3

    Scribing

    Duration
    360–372s
    Health / damage
    21–26
    XP
    14
  • Food

    Lv. 1–3

    Cooking

    Duration
    1,080–1,116s
    Health / damage
    24–32
    XP
    20
  • Helmet

    Lv. 3–5

    Armouring

    Durability
    182–189
    Health
    11–17
    XP
    20
  • Chestplate

    Lv. 3–5

    Armouring

    Durability
    182–189
    Health
    11–17
    XP
    20
  • Leggings

    Lv. 3–5

    Tailoring

    Durability
    182–189
    Health
    11–17
    XP
    20
  • Boots

    Lv. 3–5

    Tailoring

    Durability
    182–189
    Health
    11–17
    XP
    20
  • Spear

    Lv. 3–5

    Weaponsmithing

    Durability
    182–189
    Damage
    7–9
    XP
    20
  • Dagger

    Lv. 3–5

    Weaponsmithing

    Durability
    182–189
    Damage
    8–12
    XP
    20
  • Bow

    Lv. 3–5

    Woodworking

    Durability
    182–189
    Damage
    12–15
    XP
    20
  • Wand

    Lv. 3–5

    Woodworking

    Durability
    182–189
    Damage
    5–7
    XP
    20
  • Relik

    Lv. 3–5

    Woodworking

    Durability
    182–189
    Damage
    12–15
    XP
    20

Plan

Crafter

Pick a recipe, set your material tiers and place ingredients to see what you would make.

Materials
7× Cinnabar Ingot
14× Redwood Paper

Material multiplier ×1.400

Ingredients

Click a cell to place an ingredient. The badge in each cell is its effectiveness.

Guide

How crafting works

Professions, materials, the ingredient grid and what each part of a craft does.

Eight professions, fifteen kinds of item

Every crafted item belongs to one crafting profession. Each profession levels on its own from the items you make, and a recipe needs its profession at the recipe's level before you can use it.

  • Armouring Makes: Helmet, Chestplate
  • Tailoring Makes: Leggings, Boots
  • Weaponsmithing Makes: Spear, Dagger
  • Woodworking Makes: Bow, Wand, Relik
  • Jeweling Makes: Ring, Bracelet, Necklace
  • Alchemism Makes: Potion
  • Scribing Makes: Scroll
  • Cooking Makes: Food

Recipes and level brackets

Each kind of item has 48 recipes, one for every level bracket from 1–3 up to 117–119. The recipe fixes the item's base: durability for gear, health for armour, damage for weapons, duration and potency for consumables. It also names the two refined materials it takes and how many of each.

Materials and their tiers

Refined materials come from gathering (mining, woodcutting, farming and fishing) and the refinery. Every material has three tiers. A craft's base stats are multiplied by the average tier of its two materials, weighted by how many of each the recipe takes: tier 1 is ×1, tier 2 is ×1.25 and tier 3 is ×1.4.

  • ✫ Tier 1 · ×1
  • ✫✫ Tier 2 · ×1.25
  • ✫✫✫ Tier 3 · ×1.4

The 3×2 ingredient grid

Up to six ingredients go into a grid of three rows and two columns. Every cell starts at 100% effectiveness, and an ingredient's stats are scaled by the effectiveness of the cell it sits in. Some ingredients change the cells around them:

  • Left: the cell beside it, when it sits in the right column.
  • Right: the cell beside it, when it sits in the left column.
  • Above: every cell higher up in its column.
  • Under: every cell lower down in its column.
  • Touching: the cells directly above, below and beside it.
  • Not touching: every other cell, including diagonals.

An ingredient never changes its own cell, so the order you place boosters and the ingredients they boost matters. A negative effectiveness flips an ingredient's identifications.

Durability, duration and charges

Gear has durability: the recipe's base, scaled by the materials, plus each ingredient's durability modifier, which is never scaled by effectiveness. Potions, scrolls and food have a duration and charges instead: the recipe's duration scaled by the materials plus each ingredient's duration, and one to three charges by level plus each ingredient's charges.

Skill requirements and powder slots

Ingredients add skill point requirements to gear, scaled by their cell's effectiveness and never below zero. Crafted weapons and armour get one powder slot below level 30, two below level 70 and three from there; accessories have none.

Attack speed

Crafted weapons let you pick slow, normal or fast attack speed. A slower weapon hits harder and a faster one hits softer, so the damage per second stays the same.

Data from the official Wynncraft API. Crafty is not affiliated with Wynncraft. Ingredients