Underwater — Loop — Additions
Ambient sound event · Minecraft 1.21.11
/playsound command
Click either one to copy it
Click the command to copy. The master source plays regardless of category mute settings; @a targets every player on the server.
Full signature: /playsound <sound> <source> <player> [x y z] [volume] [pitch] [minVolume]. Volume defaults to 1 (≈16-block falloff radius); pitch defaults to 1 (range 0.5–2.0).
Stats
IDs, category and why there's no audio preview
- Namespaced ID
- minecraft:ambient.underwater.loop.additions
- Short ID
- ambient.underwater.loop.additions
- Category
- Ambient
- Numeric ID
- 27
Audio preview is unavailable: Mojang ships sound assets through an obfuscated hash-indexed asset manifest, not a public CDN. Fire the command in-game to hear it.
Per-source command examples
All ten source selectors, click to copy
The second argument to /playsound is the source category — it controls which volume slider in the audio settings governs playback. Click any row to copy.
How to play Underwater — Loop — Additions
Step by step, in game or from a command block
- Open the chat window in-game, or place a command block with the /playsound command.
- Type /playsound minecraft:ambient.underwater.loop.additions master @a to broadcast it to every player.
- To play it locally for yourself, swap @a for @s — for example, /playsound minecraft:ambient.underwater.loop.additions master @s ~ ~ ~ 1 1.
- Adjust volume and pitch with the optional trailing arguments: volume controls the falloff radius (1 = ~16 blocks); pitch ranges 0.5 to 2.0.
- Use a different source (music, weather, block, hostile, neutral, player, ambient, voice, record) when you want the listener's category slider to control its volume.
Related sound events
Others in the Ambient category
Other ambient events from the underwater family and the wider Ambient category.
- minecraft:ambient.underwater.enter AmbientUnderwater — Enter
- minecraft:ambient.underwater.exit AmbientUnderwater — Exit
- minecraft:ambient.underwater.loop AmbientUnderwater — Loop
- minecraft:ambient.underwater.loop.additions.rare AmbientUnderwater — Loop — Additions — Rare
- minecraft:ambient.underwater.loop.additions.ultra_rare AmbientUnderwater — Loop — Additions — Ultra Rare
- minecraft:ambient.basalt_deltas.additions AmbientBasalt Deltas — Additions
- minecraft:ambient.basalt_deltas.loop AmbientBasalt Deltas — Loop
- minecraft:ambient.basalt_deltas.mood AmbientBasalt Deltas — Mood
More reference tools
The rest of the set, for the IDs this one doesn't cover
Frequently asked questions
The ID, the command and the source selectors
- What is the sound ID for Underwater — Loop — Additions in Minecraft?
- The sound ID is minecraft:ambient.underwater.loop.additions. You can also write it without the namespace as ambient.underwater.loop.additions — both forms are accepted by /playsound.
- How do I play Underwater — Loop — Additions with /playsound?
- Run /playsound minecraft:ambient.underwater.loop.additions master @a from chat or a command block. The "master" source means it ignores per-category audio sliders, and @a targets every player on the server.
- Which audio category does Underwater — Loop — Additions belong to?
- It is part of the Ambient category in Crafty's classification, derived from the "ambient" namespace prefix in Mojang's official sounds.json manifest.
- Can I change the volume or pitch of minecraft:ambient.underwater.loop.additions?
- Yes. The full /playsound signature is /playsound <sound> <source> <player> [x y z] [volume] [pitch] [minVolume]. Volume is a 0–1 float that doubles as the falloff radius (volume × 16 blocks); pitch is 0.5–2.0. Example: /playsound minecraft:ambient.underwater.loop.additions master @s ~ ~ ~ 1 1.5 plays it at the listener with a higher pitch.
· Minecraft 1.21.11