Cape
64×32, worn as cape, Blank
Paint here or on the model; both edit the selected layer. Scroll to zoom, middle-drag to pan.
Export
Save the cape for the mod you use
Source
Load a cape, choose how it is worn
Cape
Resolution
Worn as
Player
Drawing aids
Colour
What the brush paints with
Picker
Shades
Palettes
Recent
Nothing yet. Paint something.
No saved palettes yet. Paint a few colours, then save them here.
Nothing to save yet. Paint or pick some colours first.
In this cape
This texture is empty.
Cape library
Start from any Minecraft cape
Tools
Pick a tool, or edit the whole cape
Toolset
Draw. Right-click erases.
Brush size
Symmetry
Elytra
Adjust colours
How the Minecraft cape Editor works
33 answers on drawing a cape and its elytra: the texture layout, the cape library, every tool, and where a cape you made can be worn.
Mouse controls
- Left drag
- Paint with the selected tool
- Right drag
- Erase, or the tool's inverse
- Middle drag
- Rotate the player, or pan the 2D texture
- Scroll
- Zoom, anchored on the cursor
- Left drag off the cape
- Rotate the camera
- Hold Alt
- Eyedropper until you let go
Keyboard shortcuts
- B
- Brush
- E
- Eraser
- G
- Fill
- S
- Shade
- T
- Auto tone
- I
- Pick colour
- C
- Clone stamp
- N
- Line
- U
- Box
- D
- Gradient
- W
- Magic wand
- Q
- Lasso
- Del
- Clear selected pixels
- M
- Mirror on/off
- L
- Cape ⇄ elytra
- F
- Full screen on/off
- []
- Brush size
- CtrlV
- Paste an image
- CtrlZ
- Undo
- Ctrl⇧Z
- Redo
Getting started
Loading a cape, and what the cards around it do.
Seven ways. Click any cape in the Cape library to open it. In the Source card, drop a cape PNG onto the upload box, or click it to browse. Type a Minecraft username and press Load to pull the capes on that player's account. Click Blank to draw from nothing, which is what the page opens on, or Template for a sheet with every face in its own colour. Arrive with a texture hash in the URL: /cape-editor?cape=<hash>, which is what the Editor button on every cape page does. Or open a share link someone sent you.
64×32 pixels, as a PNG. The cape itself only uses the top-left corner: a 10×16 front, a 10×16 back, and one-pixel strips for the edges, top and bottom. The elytra wing sits beside it. The rest of the sheet is unused. That is what the editor starts at, and what the game shows. For cape mods that take high-resolution capes, the editor can also paint at any doubling of it up to 2048×1024: pick one under Resolution in the Source card, and Download Cape saves at that size.
Yes, all three. A 46×22 OptiFine cape and an original 22×17 cape are the same layout with the unused part of the sheet trimmed off, so they are placed in the top-left corner where they belong. A high-resolution cape keeps its resolution and opens ready to paint, up to 2048×1024. One at a size between the editor's, such as three times 64×32, opens at the next size down.
It opens in Image to cape, which builds a whole cape from it. Drag the box to choose the part of the picture you want, in the cape's 10:16 shape, and it goes on the cape's outside face. The edges, the lining and the rest of the wings are filled with the picture's average colour, or one you pick, so the cape looks solid from every side. You choose whether the picture also goes down the elytra and on the lining, and whether it becomes a new cape, is painted over the cape you have open, or is painted over a cape file you use as a template. Pasting an image with Ctrl+V does the same thing, and Image to cape, beside Pixel cape under the page title, opens it without a picture. It also has a page of its own, Image to cape, for when all you want is the PNG.
No. A PNG you open is read in the browser and painted straight into the document, so the image never leaves your device. Only the cape library and username lookups go out: to the Crafty API, and a username lookup also asks MinecraftCapes, LabyMod and Mantle for the capes that player wears in them. Nothing you draw is sent anywhere or saved on our side. The texture is kept in your browser's own local storage so a refresh doesn't lose it.
Yes. The flattened texture is written to your browser's local storage as you draw, so reloading the page, or coming back later on the same browser, opens on the cape you left. Recent capes in the Source card lists the last eight you've had open, kept for two weeks.
Both. Fullscreen view under the page title, the expand button in the cape card's header, or F opens the editor over the whole window, with the model and the 2D texture side by side, every tool down the left edge and a panel on the right with four tabs: Paint for the tool settings, colour, wings and colour filters, Cape for opening, naming and switching capes and the cape library, Image, which turns any picture into a cape while the model and the texture show the result live as you crop, and Export for your cape mod. In OptiFine mode the tabs are Banner, Cape, Library and Link. The Tutorial button walks you through every card; it plays itself the first time you open the editor.
Cape and elytra
The two models that share one cape texture.
The 10×16 block at (1, 1) is the Front: the outside of the cape, the face you see hanging behind a player. The 10×16 block next to it at (12, 1) is the Back: the lining, which faces the player's body and only shows when the cape swings out. The one-pixel strips are the left and right edges, and the two strips along the top row are the top and bottom. Turn on Names in the 2D view to see every face labelled, or open the Template.
Because the game uses it. When a player who owns a cape puts on elytra, the wings take their design from the cape texture instead of showing the plain grey elytra. The wing is painted in the area starting at (22, 0), beside the cape. Use Worn as in the Source card, the switch in the corner of the model, or L to put the elytra on the player and paint it.
There is only one wing in the texture. The game draws it twice, the second time mirrored, so anything you paint on one wing appears on the other. That is also why Mirror does nothing on the elytra: the symmetry is already built in.
It paints the elytra for you. The cape's front is stretched down the wing's outside face, kept to the usual wing shape, and the wing's edges take the colours beside them. It is one step on the undo stack. It is a starting point: most capes need the emblem nudged by hand afterwards, because a wing is taller and narrower at the tip than a cape.
No. A wing is a plain 10×20 slab, and the game draws every pixel you paint on it. The familiar elytra outline comes from leaving the slab's corners transparent, which is what the Template and Match the cape do. Paint the whole slab and you get square wings; leave the wing area empty and the wings are invisible.
It opens the wings out to either side, anywhere from folded against the back at 0% to fully open the way they sit in flight at 100%. Folded, the two wings overlap and each hides part of the other, which makes the inner pixels awkward to reach; part-way open keeps them apart while still showing their angle. It only changes the preview, never the texture. The slider is under Worn as in the Source card, and on the bar over the model in full screen and in OptiFine mode.
The cape library
Starting from a cape that already exists.
Every official Minecraft: Java Edition cape that Crafty tracks: MineCon capes, Migrator, Vanilla, the anniversary and event capes, Mojang staff capes and the one-off personal capes. The library is the first card on the right of the editor, most owned first; scroll the list for more. The capes page has the story behind each one and who owns it.
Type part of a name, such as minecon or migrator. Type a hex colour, such as #e11d48, to find capes whose texture uses that colour. The buttons above the capes narrow the list to one kind of cape: MineCon, events, account rewards, staff and so on, and All puts every cape back.
No. The library gives you a cape's texture to recolour and redraw. Owning a cape in the game is a property of your Minecraft account, granted by Mojang, and no file changes it. See How do I use my cape in Minecraft? below for where a cape you made can actually be seen.
Yes. Type their username into the Source card and press Load. Their skin goes on the model, and their capes appear under the field on two tabs: Minecraft capes, the ones on their account, and Mod capes, their OptiFine capes followed by the ones they wear in MinecraftCapes, LabyMod and Mantle. With one cape, or one they are wearing, it opens straight away. Switch to OptiFine cape with one of their OptiFine banner capes open and its banner opens in the designer, with the cape's colours and fit read off OptiFine's texture. Every cape page on Crafty also has an Editor button that opens that cape here.
Controls
What each mouse button and key does.
Left-drag on the cape or the wings to paint with the selected tool, and right-drag to erase or do the tool's opposite. It works the same on the 3D model and on the 2D texture, and both paint the same cape. The outline under the cursor is exactly the pixels the next click will touch.
Drag with the middle mouse button anywhere, or with the left button on empty space or on the player's body. The left button paints only where it lands on the cape or the wings. Scroll to zoom, anchored on the cursor. The chevron on the floor points the way the player is facing, so you can always tell the back from the front.
Because that is where a cape is. The camera opens behind the player's shoulder so the cape's outside face is the first thing you see. The player is there for scale and to show how the cape hangs; hide them with Show player in the Source card, or Player on the bar over the model, if they get in the way.
Tools
The toolset, symmetry and the colour filters.
The same twelve as the skin editor: Brush, Eraser, Fill, Shade, Tone, Pick, Clone, Line, Box, Gradient, Wand and Lasso. Each has a one-letter shortcut shown in the corner of its button, and the selected tool's settings appear under the grid.
With Mirror on (M), every pixel you paint on the cape is also painted on its other half, flipped left to right. It is the quick way to keep a design symmetrical. It applies to the cape's front, back and edges; the elytra is already symmetrical, since both wings are the same pixels.
Open Colour filters under Adjust colours in the Tools card. Hue turns every colour the same way around the wheel, which is how a red cape becomes a blue one in one move. Tint, Brightness, Contrast, Saturation, Greyscale and Invert are there too. They run over the whole cape, show live, and one Undo takes the whole set back off.
It floods across the whole box rather than one face, following the cape round its edges. Face stays on the face you clicked, and Replace recolours every pixel of that colour wherever it is on the sheet.
Export and use
Getting the cape out, and where it can be worn.
Press Download Cape under the model. You get a PNG at the resolution you are painting at, 64×32 unless you chose a larger one, named after whatever you called the cape in the Source card. Transparent pixels stay transparent, whichever background the editor is showing.
Use the Export card, or the Export tab in full screen. Pick your mod and the download is made to fit it. MinecraftCapes and Cosmetica take the whole 64×32 sheet, cape and elytra together, at any size up to 2048×1024. Wynntils takes the same layout, and checks uploaded capes before they show. LabyMod cloaks are the cape on its own in a 22×17 frame, from before the elytra existed, so that file leaves the wings out; it goes out at 352×272, the size LabyMod's own servers use. Minecraft saves the plain 64×32 texture for resource packs, plugins and other tools. MinecraftCapes, Cosmetica and Wynntils also play animated capes, as frames stacked down one tall PNG; the editor paints a single frame.
OptiFine doesn't take uploaded pictures: donors give OptiFine's cape editor a banner design, and OptiFine's server draws the cape from it. Switch the editor to OptiFine cape, under the page title or in full screen's header. The cards around the cape become a banner designer: the loom from the banner designer, allowed OptiFine's 16 layers and without the Thing pattern OptiFine refuses, the cape's top and bottom colours, and how the banner fits the cape. The player wears the cape OptiFine will draw as you go, in 3D and on the flat texture, and OptiFine's own render shows exactly what its server makes. Press Copy link for OptiFine, then in game open Options, Skin Customization, OptiFine Cape, Open Cape Editor, choose a banner cape and paste it. The link is this editor's own, crafty.gg/cape-editor?= and the banner's code, so opening it brings the design back here too. Paint over it turns the cape OptiFine draws into an ordinary pixel cape, for the other cape mods. To start from someone else's, the OptiFine library card loads the OptiFine capes on any player's account by username, and lists the banner capes players wear, most worn first, with filters for a pattern in the banner, its base colour and how many layers it has. Click one and its banner opens in the designer; Undo takes it back.
Not through your Minecraft account: unlike a skin, a cape can't be uploaded to it, and official capes are only handed out by Mojang. A cape you made is seen in the places that have a cape system of their own. Mods and clients that add custom capes show them to other players using the same mod. A resource pack can replace the elytra's texture, which uses this same 64×32 layout, at assets/minecraft/textures/entity/equipment/wings/elytra.png in current versions or assets/minecraft/textures/entity/elytra.png in older ones. Server plugins, Bedrock add-ons and renders are the other common homes. Each has its own rules, so check what size and format it expects.
Press Studio under the model. The cape goes to the Studio exactly as it stands, edits included, where you can load any skin, pose and light the player, switch to elytra, and export a transparent PNG.
Share copies a link with the whole cape packed inside it, after the #. Nothing is uploaded: the part of a URL after the # never reaches a server. Anyone who opens the link gets the cape in the editor as a new document.
Troubleshooting
When something doesn't look right.
Either the sheet is empty there, or the player is wearing the other thing. A blank cape shows only its pixel grid until you paint on it. If you painted the cape and see wings, or the other way round, switch Worn as between Cape and Elytra, or press L. A cape with no elytra area painted has invisible wings; Match the cape fills them in.
Because the game never reads those pixels. Only the cape's box and the wing's box are drawn in the game, so the tools keep to them, the same way a brush stroke stops at the edge of a face. Pixels a file already had out there are left alone and stay in the download.
The model needs WebGL, which a few browsers and remote desktops switch off. The 2D view doesn't: switch to 2D in the cape card's header and every tool still works on the flat texture.
Something here not behaving?
Finished capes go straight to the Studio for posing and lighting, and every official cape has its story on the capes page. Bug reports on the editor are very welcome.