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Reference

Minecraft Enchantments

Every enchantment, what it goes on, what it clashes with and what each level actually does.

Enchanted Book Sharpness V

Sharpness written in the enchanting table's Standard Galactic Alphabet.

Table minecraft:sharpness

Sharpness max levelV

Extra melee damage against everything.

+3 damage

Anvil cost 5 from an item, 5 from a book · table weight 10 (common)

Goes on

Sword Book only

Incompatible with

/give command

/give @s minecraft:enchanted_book[stored_enchantments={"minecraft:sharpness":5}]

80 characters

Combining books on an anvil? The anvil optimizer finds the merge order that costs the fewest levels and warns before "Too Expensive!".

All enchantments

Filter by item, then click one for its level-by-level breakdown

enchanted book
43 enchantments, Java Edition
From the 26.3 data pack ·
Enchantments
EnchantmentMaxPrimary itemsAnvil onlyConflicts withSourceItem / book ×
I——Table4 / 2
VSwordBreach, Density, Impaling, Sharpness, SmiteTable2 / 1
IV—Fire Protection, Projectile Protection, ProtectionTable4 / 2
IV—Bane of Arthropods, Density, Impaling, Sharpness, SmiteTable4 / 2
ITrident—RiptideTable8 / 4
IElytraMob Head——Curse8 / 4
ISwordTridentElytraShieldMob Head——Curse8 / 4
V—Bane of Arthropods, Breach, Impaling, Sharpness, SmiteTable2 / 1
III—Frost WalkerTable4 / 2
V——Table1 / 1
IV——Table2 / 1
IISword—Table4 / 2
IV—Blast Protection, Projectile Protection, ProtectionTable2 / 1
I——Table4 / 2
III—Silk TouchTable4 / 2
II—Depth StriderTreasure4 / 2
VTrident—Bane of Arthropods, Breach, Density, Sharpness, SmiteTable4 / 2
I—MendingTable8 / 4
IISword——Table2 / 1
IIISword——Table4 / 2
IIITrident—RiptideTable2 / 1
III——Table4 / 2
III——Table2 / 1
III——Table4 / 2
ISwordTridentElytraShield—InfinityTreasure4 / 2
I—PiercingTable4 / 2
IV—MultishotTable1 / 1
V——Table1 / 1
IV—Blast Protection, Fire Protection, ProtectionTable2 / 1
IV—Blast Protection, Fire Protection, Projectile ProtectionTable1 / 1
II——Table4 / 2
III——Table2 / 1
III——Table4 / 2
IIITrident—Channeling, LoyaltyTable4 / 2
VSwordBane of Arthropods, Breach, Density, Impaling, SmiteTable1 / 1
I—FortuneTable8 / 4
VSwordBane of Arthropods, Breach, Density, Impaling, SharpnessTable2 / 1
III——Treasure8 / 4
IIISword——Table4 / 2
III——Treasure8 / 4
III—Table8 / 4
IIISwordTridentElytraShield——Table2 / 1
III——Treasure4 / 2

Mutually exclusive groups

One per group per item; the anvil rejects the rest

Damage
Protection
Boots
Mining
Bow
Crossbow
Trident

Loyalty and Channeling work together; Riptide excludes both.

/give enchanted item

Java 1.21.5+ component syntax: enchantments or stored_enchantments

Item

Enchantments

4 picked

/give command

Anvil optimizer
/give @s minecraft:netherite_sword[enchantments={"minecraft:sharpness":5,"minecraft:unbreaking":3,"minecraft:mending":1,"minecraft:looting":3}]

Building this in survival? The anvil optimizer finds the cheapest book order for the same loadout. 143 characters

How enchanting works

Tables, books, anvils and the numbers behind them

The enchanting table rolls from the enchantments whose primary items include what you put in, weighted by the table weight above: Sharpness (10) turns up five times as often as Fire Aspect (2). Treasure enchantments are never on the table. Mending and Frost Walker come from librarians and loot, Soul Speed from piglin bartering, Swift Sneak from ancient city chests and Wind Burst from ominous vaults.

Everything an item can hold beyond that goes on with an anvil and a book. The anvil charges each enchantment's multiplier times its level, halved for books, plus a prior-work penalty that doubles every time the item goes through an anvil. Past 39 levels Java shows "Too Expensive!" and refuses.

Conflicting enchantments can't meet on an anvil, but /give ignores the rules: the command writes the enchantments component directly, so Sharpness and Smite together or Protection 10 both work.

More Minecraft tools

Anvils, XP and potions

Frequently asked questions

Counts, conflicts, treasure and commands

How many enchantments are in Minecraft Java Edition? +

43 as of Java 26.2. The newest is Lunge, added in 1.21.11 alongside spears: a jab launches you forward at the cost of hunger. Before that, 1.21 added Density, Breach and Wind Burst for the mace.

Which enchantments can't be combined? +

Sharpness, Smite, Bane of Arthropods, Impaling, Density and Breach all exclude each other. So do the four Protection types, Fortune and Silk Touch, Depth Strider and Frost Walker, Multishot and Piercing, and Infinity and Mending. Riptide can't sit with Loyalty or Channeling, though those two work together.

What are treasure enchantments? +

Enchantments the enchanting table never offers: Mending, Frost Walker, Soul Speed, Swift Sneak, Wind Burst and both curses. You get them from loot chests, fishing, trading with librarians (Mending and Frost Walker), piglin bartering (Soul Speed), ancient cities (Swift Sneak) or trial chamber vaults (Wind Burst).

Why do books cost less to apply than items? +

Every enchantment has an anvil multiplier. Combining with an enchanted book charges half of it, rounded down but at least 1, per level. Sharpness V costs 5 levels from a book and 5 from a sword, but Silk Touch costs 4 from a book against 8 from a pickaxe. The anvil optimizer uses these to find the cheapest merge order.

How do I give an item with enchantments above the max level? +

Use /give with the enchantments component: /give @s netherite_sword[enchantments={"minecraft:sharpness":10}]. Levels go up to 255. Books use stored_enchantments instead, and an anvil won't apply a level higher than the enchantment's normal maximum from a book in survival.

What's the difference between primary and secondary items? +

Primary items can roll the enchantment on an enchanting table. Secondary items can hold it but only get it from a book on an anvil: Sharpness on an axe, Smite or Fire Aspect on a mace, Thorns on boots. Items without an enchantability, like shears, shields and elytra, never use the table at all.