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Calculators

Minecraft Time Converter

Ticks, clock time and real minutes, with the events that hang off each part of the day.

Time of day

Set any one field; the others follow

12:00 Day
5 min into a 20-minute day

Scrub through the day

6000 ticks · 12:00
Ticks

Presets

Set this time

/time set noon

Absolute: the day count drops to 0, so the moon goes back to full. 14 characters

Set time and day

/time set 6000

Day 0 × 24000 + 6000: picks the moon phase too. 14 characters

Verified for Minecraft 26.3 ·

Day-cycle events

What changes when, in clear weather

Coming up

Every day-cycle event, clear weather
TickClockReal timeTypeWhat happens
006:000 sClockDay starts; sleeping skips to here
1006:000.5 sVillagersVillagers wake up
100007:0050 sClock/time set day
200008:001 min 40 sVillagersVillagers go to their workstations
600012:005 minClockNoon
900015:007 min 30 sVillagersVillagers gather at the bell
1100017:009 min 10 sVillagersVillagers wander
1200018:0010 minVillagersVillagers head to bed; sunset starts
1201018:0010 min 0.5 sBedsBeds usable when raining
1254218:3210 min 27.1 sBedsBeds usable; undead stop burning; bees go home
1260018:3610 min 30 sWorldEyeblossoms open; creakings wake
1300019:0010 min 50 sClockNight
1318819:1110 min 59.4 sMobsHostile mobs start spawning on the surface
1800000:0015 minClockMidnight; zombie siege check
2281204:4819 min 0.6 sMobsLast tick hostile mobs spawn on the surface
2300005:0019 min 10 sClockSunrise starts
2340105:2419 min 30.05 sWorldEyeblossoms close; creakings stop
2346005:2719 min 33 sBedsBeds stop working; undead burn; bees leave

Moon phase

Eight-day cycle, starting on a full moon

Full moon
Day 0 · phase 1 of 8
Swamp slime spawn modifier: 50%

Phantom check

Nights since you last slept or died

Days awake

96,000 ticks

Chance per spawn attempt
25.0%

(x − 72000) / x, rolled every 1–2 minutes at night over open sky.

Duration converter

Real time, ticks and in-game time for any length

Game ticks
24,000
Real seconds
1,200
Real minutes
20
Real hours
0.333
In-game hours
24
In-game days
1

Skip ahead by this much

/time add 24000

/time add also takes units: 1d or 1200s. 15 characters

How Minecraft time works

Ticks, the clock face and what /time actually changes

The game advances 20 ticks a second and a day is 24,000 ticks, so one day takes 20 real minutes. Tick 0 is 06:00 on the clock, not midnight: every 1,000 ticks is one in-game hour, which works out to 50 real seconds.

Daytime runs from 0 to 12,000. Sunset is the next 1,000 ticks, night fills 13,000 to 23,000 and sunrise closes out the day. Beds, surface monster spawning and undead burning each switch at their own tick inside those windows, which is why you can sometimes sleep before mobs start appearing.

/time set takes a tick count, a marker (day, noon, night, midnight) or a value with a unit like 2d. Since 26.1 there's also /time pause, /time resume and /time rate for freezing or speeding up the clock.

Working out redstone delays rather than the day cycle? A redstone tick is two game ticks; the redstone tick calculator handles repeaters and observers.

More Minecraft tools

Timing, farms and the rest of the set

Frequently asked questions

Day length, sleeping, spawning and the moon

How long is a Minecraft day in real time? +

20 minutes. A full cycle is 24,000 game ticks and the game runs 20 ticks per second, so daytime (ticks 0–12,000) takes 10 minutes, sunset and sunrise take 50 seconds each, and night (13,000–23,000) takes 8 minutes 20 seconds.

What are the /time set values for day, noon, night and midnight? +

day is 1000, noon is 6000, night is 13000 and midnight is 18000. You can also pass any number of ticks, like /time set 12542, or a unit: /time set 0.25d is noon and /time add 30s skips 600 ticks.

What time can you sleep in Minecraft? +

In clear weather beds work from tick 12,542 until tick 23,459, roughly 18:32 to 05:27 on the in-game clock. When it's raining you can lie down from 12,010, and during a thunderstorm you can sleep at any time.

When do hostile mobs spawn at night? +

On the surface in clear weather, from tick 13,188 to 22,812. That's when sky light drops low enough for the spawn check. Caves and dark rooms ignore the clock: any block at light level 0 can spawn monsters at noon.

How is the moon phase decided? +

By the day count. The cycle is 8 days long and starts on a full moon, so day 0 is full, day 4 is a new moon and day 8 is full again. Surface slimes in swamps spawn most on a full moon (50% chance modifier) and not at all on a new moon.

When do phantoms spawn? +

Once you've gone 72,000 ticks without sleeping (3 in-game days, one real hour) phantoms can spawn over you at night or in a thunderstorm, if you're above sea level with open sky. The chance per attempt is (x − 72000) / x, where x is ticks since you last slept, so it keeps growing the longer you stay up.