Class guide

The Assassin

Wields a dagger. Reskin: Ninja.

A dagger-wielding striker who appears, deals a flurry of hits and vanishes.

Archetypes
3
Spells
4
Difficulty
★★☆
Top Assassin
–

Overview

The Assassin fights in melee with daggers but plays nothing like a Warrior: it darts in with Dash, spins through crowds with Spin Attack, hides in Smoke Bomb and finishes targets with Multihit.

It rewards timing and positioning, striking where the enemy is weakest and slipping away before it can answer. The tree specialises into stealth and backstabs, clones and misdirection, or relentless aerial combos.

Lore

The unseen is the deadliest foe. The assassin uses their various stealth spells to swiftly and seamlessly vanquish their opponents. From the shadows they are able to strike multiple times before their enemy knows what hit them. In a duel with an Assassin, one should watch their back…. And their front.

Strengths

  • Huge burst damage on single targets.
  • Excellent mobility with Dash.
  • Stealth tools let you choose when the fight starts.

Weaknesses

  • Melee range with less staying power than a Warrior.
  • Mistakes are punished; you can't stand and trade hits.
  • Takes practice to keep combos flowing.

Top Assassin players

or Ninja

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Spells

Cast with three clicks; the combo starts with your weapon's attack click

  • Spin Attack

    ✺ 40 mana

    Slashes rapidly around you,

    damaging enemies over a large area.

    ☄ Total Damage: 150% (of your DPS)

    (✣ Damage: 120%)

    (✦ Thunder: 30%)

    ◎ Area of Effect: 4.5 Blocks (Circle-Shaped)

    Ability Points: 1

  • Dash

    ✺ 20 mana

    Dash in the direction

    you're facing.

    Ability Points: 1

  • Smoke Bomb

    ✺ 35 mana

    Throws a bomb that slowly emanates smoke,

    damaging all enemies in it every 0.5s.

    ☄ Total Damage: 35% (of your DPS)

    (✣ Damage: 25%)

    (❋ Air: 5%)

    (✤ Earth: 5%)

    ➶ Range: 10 Blocks

    ⌛ Duration: 5s

    ◎ Area of Effect: 3 Blocks (Circle-Shaped)

    Ability Points: 1

  • Multihit

    ✺ 40 mana

    Unleashes a rapid flurry of 8 hits to enemies

    facing you, dealing heavy damage.

    ☄ Total Damage: 40% (of your DPS, per hit)

    (✣ Damage: 30%)

    (❉ Water: 10%)

    ➶ Range: 3 Blocks (Cone-Shaped)

    Ability Points: 1

Archetypes

The three paths through the Assassin tree

  • Shadestepper

    20 abilities

    Shadesteppers hide themselves and deal devastating damage at the right time. (Glass Cannon, Burst Damage)

    How it plays

    Shadestepper uses stealth to set up devastating opening strikes, marking targets and striking from the shadows. Patient play pays off in enormous hits.

    Damage
    Defence
    Range
    Speed
  • Trickster

    23 abilities

    Tricksters summon clones and confuse enemies with various tricks. (CC, Tricks)

    How it plays

    Trickster confuses enemies with clones and illusions, spreading damage and pressure while staying hard to pin down.

    Damage
    Defence
    Range
    Speed
  • Acrobat

    23 abilities

    Acrobats are agile and combo-heavy fighters. (Combos, Speed)

    How it plays

    Acrobat stays in the air and in motion, chaining Dashes and Multihits into long combos. The most mobile way to play Assassin.

    Damage
    Defence
    Range
    Speed

Ultimates

Each archetype ends in an ultimate at the bottom of the tree

  • Pierce the Veil

    Shadestepper archetype

    Click Combo: F

    Cloak yourself in shadow, gaining all

    benefits of Vanish for the duration.

    Health and mana will still generate, and

    this state cannot be canceled.

    While cloaked, nearby enemies will

    gain +1 Mark ◆ every 0.25s.

    ◎ Area of Effect: 10 Blocks (Circle-Shaped)

    ⌛ Duration: 12s

    Activate abilities to charge

    your Ultimate Meter ◆ to 100%

    Shadestepper Archetype

    Ability Points: 2

    Min Shadestepper Archetype: 16

  • Serpent's Garden

    Acrobat archetype

    Click Combo: F

    Leap into the air before plummeting

    back to earth, spurring a garden of

    flowers to grow at your feet, dealing

    damage to enemies every 0.25s.

    While above your garden, your Momentum ◆

    charges twice as fast and gains

    +5 maximum stacks.

    ☄ Total Damage: 400% (of your DPS)

    (✣ Damage: 200%)

    (✤ Earth: 100%)

    (❋ Air: 100%)

    ◎ Area of Effect: 15 Blocks (Circle-Shaped)

    ⌛ Duration: 20s

    Activate abilities to charge

    your Ultimate Meter ◆ to 100%

    Acrobat Archetype

    Ability Points: 2

    Min Acrobat Archetype: 18

  • Another Self

    Trickster archetype

    Click Combo: F

    Create a perfect clone of yourself to

    work with as a united duet, it copying

    every spell you cast.

    The clone's health is proportional to your

    own effective health, and while it lives,

    the effectiveness of your debuffs is doubled.

    Casting F again swaps your positions,

    detonates Tricks ◆ on nearby enemies, and makes

    your clone cast all available Damage Spells.

    If no enemy had more than 10 Tricks ◆ detonated

    in the swap, the clone loses -2000 health. However,

    for every Trick ◆ detonated over the threshold,

    those Damage Spells deal 3% more damage.

    ⌛ Duration: 20s

    Activate abilities or take damage to charge

    your Ultimate Meter ◆ to 100%

    Trickster Archetype

    Ability Points: 2

    Min Trickster Archetype: 19

Ability tree

Plan a build: pick a level, then take abilities from the top down

Ability points 0 / 50

Tap an ability to read it; tap it again to take or give it back.

Ability point levels follow Wynncraft's 2.0 progression: one point at level 1, up to 50 at level 120.

Aspects

Raid rewards that upgrade abilities as you collect copies

Mythic 4 aspects

  • Acrobat's Embodiment of Gravity Defiance

    1. Tier 1 1 copy

      Lacerate gains +2 hits,

      and becomes 50% faster.

    2. Tier 2 5 copies

      Lacerate gains +2 hits,

      and becomes 50% faster.

      Momentum ◆ requires -3 hits to gain a stack.

    3. Tier 3 15 copies

      Lacerate gains +3 hits,

      and becomes 50% faster.

      Momentum ◆ requires -3 hits to gain a stack.

  • Assassin's Embodiment of Otherworldly Detachment

    1. Tier 1 1 copy

      Your Ultimate charges 20% faster.

    2. Tier 2 5 copies

      Your Ultimate charges 20% faster.

      Pierce the Veil lasts +4s longer.

      Another Self has +30% more health.

      Serpent's Garden lasts +4s longer.

    3. Tier 3 15 copies

      Your Ultimate charges 25% faster.

      Pierce the Veil lasts +4s longer.

      Another Self has +30% more health.

      Serpent's Garden lasts +4s longer.

  • Shadestepper's Embodiment of Unseen Execution

    1. Tier 1 1 copy

      Vanish's cooldown is reduced by -0.5s.

    2. Tier 2 5 copies

      Vanish's cooldown is reduced by -0.5s.

      Satsujin's cooldown is reduced by -5s.

    3. Tier 3 15 copies

      Vanish's cooldown is reduced by -0.75s.

      Satsujin's cooldown is reduced by -5s.

  • Trickster's Embodiment of Malevolent Mischief

    1. Tier 1 1 copy

      Noxious Haze can benefit from +1 debuff.

    2. Tier 2 5 copies

      Noxious Haze can benefit from +1 debuff.

      Summon +1 additional Mirror Clone ◆ with Mirror Image.

    3. Tier 3 15 copies

      Noxious Haze can benefit from +1 debuff,

      and grants +1% damage per debuff.

      Summon +1 additional Mirror Clone ◆ with Mirror Image.

Fabled 13 aspects

  • Aspect of Clouded Vision

    1. Tier 1 1 copy

      Increase Smoke Bomb's duration by 10%.

    2. Tier 2 15 copies

      Increase Smoke Bomb's duration by 20%.

    3. Tier 3 75 copies

      Increase Smoke Bomb's duration by 30%.

  • Aspect of False Coercing

    1. Tier 1 1 copy

      Sandbagging's damage threshold is

      increased by +5% of your max health.

    2. Tier 2 15 copies

      Sandbagging's damage threshold is

      increased by +7.5% of your max health.

    3. Tier 3 75 copies

      Sandbagging's damage threshold is

      increased by +10% of your max health.

  • Aspect of Seeking Stars

    1. Tier 1 1 copy

      Ricochets gains +1 bounce.

    2. Tier 2 15 copies

      Ricochets gains +2 bounces.

    3. Tier 3 75 copies

      Ricochets gains +3 bounces.

  • Aspect of Sleight-Of-Hand

    1. Tier 1 1 copy

      Shurikens and Dextrous Hands prepare +1 shurikens.

      Increase the amount of Shurikens you can hold by. +3

      ☄ Total Damage: -15% (of your DPS, per shuriken)

      (✣ Damage: -10%)

      (✹ Fire: -5%)

    2. Tier 2 15 copies

      Shurikens and Dextrous Hands prepare +2 shurikens.

      Increase the amount of Shurikens you can hold by +6.

      ☄ Total Damage: -28% (of your DPS, per shuriken)

      (✣ Damage: -19%)

      (✹ Fire: -9%)

    3. Tier 3 75 copies

      Shurikens and Dextrous Hands prepare +3 shurikens.

      Increase the amount of Shurikens you can hold by +9.

      ☄ Total Damage: -36% (of your DPS, per shuriken)

      (✣ Damage: -24%)

      (✹ Fire: -12%)

  • Aspect of the Agile Blade

    1. Tier 1 1 copy

      Aerial Ace gains +1.25s ⌛ Duration.

    2. Tier 2 15 copies

      Aerial Ace gains +2s ⌛ Duration.

    3. Tier 3 75 copies

      Aerial Ace gains +2.5s ⌛ Duration.

  • Aspect of the Airborne

    1. Tier 1 1 copy

      Jasmine Bloom gains +0.4 ◎ Area of Effect per bloom.

    2. Tier 2 15 copies

      Jasmine Bloom gains +0.6 ◎ Area of Effect per bloom.

    3. Tier 3 75 copies

      Jasmine Bloom gains +0.8 ◎ Area of Effect per bloom.

  • Aspect of the Calling Card

    1. Tier 1 1 copy

      Increase your maximum Marks ◆ by +1.

      Decrease your damage per Mark ◆ by -0.5%.

    2. Tier 2 15 copies

      Increase your maximum Marks ◆ by +2.

      Decrease your damage per Mark ◆ by -1%.

    3. Tier 3 75 copies

      Increase your maximum Marks ◆ by +3.

      Decrease your damage per Mark ◆ by -1.5%.

  • Aspect of the Dagger's Silhouette

    1. Tier 1 1 copy

      Decrease your maximum Knives by -1.

      Increase the damage of each Knife by +4.75%.

    2. Tier 2 15 copies

      Decrease your maximum Knives by -1.

      Increase the damage of each Knife by +6%.

    3. Tier 3 75 copies

      Decrease your maximum Knives by -1.

      Increase the damage of each Knife by +8%.

  • Aspect of the Disappearing Act

    1. Tier 1 1 copy

      Reduce Shadow Projection's cooldown by 1s.

    2. Tier 2 15 copies

      Reduce Shadow Projection's cooldown by 1.5s.

    3. Tier 3 75 copies

      Reduce Shadow Projection's cooldown by 2s.

  • Aspect of the Pernicious Prankster

    1. Tier 1 1 copy

      You may store +15 more Tricks ◆ on enemies.

    2. Tier 2 15 copies

      You may store +20 more Tricks ◆ on enemies.

    3. Tier 3 75 copies

      You may store +25 more Tricks ◆ on enemies.

  • Aspect of the Unstoppable Force

    1. Tier 1 1 copy

      Aerial Ace gains +5% ✧ Damage Bonus.

    2. Tier 2 15 copies

      Aerial Ace gains +8% ✧ Damage Bonus.

    3. Tier 3 75 copies

      Aerial Ace gains +10% ✧ Damage Bonus.

  • Aspect of Unyielding Fate

    1. Tier 1 1 copy

      Backstab's angle to deal double

      damage is increased by +20°.

    2. Tier 2 15 copies

      Backstab's angle to deal double

      damage is increased by +35°.

    3. Tier 3 75 copies

      Backstab's angle to deal double

      damage is increased by +50°.

  • Aspect of Visual Distortion

    1. Tier 1 1 copy

      Reduce Mirage's cooldown by 0.25s.

    2. Tier 2 15 copies

      Reduce Mirage's cooldown by 0.4s.

    3. Tier 3 75 copies

      Reduce Mirage's cooldown by 0.5s.

Legendary 9 aspects

  • Aspect of Athleticism

    1. Tier 1 1 copy

      Dash is 8% stronger, and

      Shadow Projection launches 7% further.

    2. Tier 2 5 copies

      Dash is 15% stronger, and

      Shadow Projection launches 10% further.

    3. Tier 3 30 copies

      Dash is 22% stronger, and

      Shadow Projection launches 13% further.

    4. Tier 4 150 copies

      Dash is 25% stronger, and

      Shadow Projection launches 15% further.

  • Aspect of Enduring Illusions

    1. Tier 1 1 copy

      Mirror Clones ◆ reduce damage by -2%.

    2. Tier 2 5 copies

      Mirror Clones ◆ reduce damage by -3.5%.

    3. Tier 3 30 copies

      Mirror Clones ◆ reduce damage by -5%.

    4. Tier 4 150 copies

      Mirror Clones ◆ reduce damage by -6%.

  • Aspect of Flamboyance

    1. Tier 1 1 copy

      Bamboozle gains +1 ◎ Area of Effect.

    2. Tier 2 5 copies

      Bamboozle gains +1.75 ◎ Area of Effect.

    3. Tier 3 30 copies

      Bamboozle gains +2.5 ◎ Area of Effect.

    4. Tier 4 150 copies

      Bamboozle gains +3 ◎ Area of Effect.

  • Aspect of Redoublement

    1. Tier 1 1 copy

      Multihit gains +0.5 ➶ Range.

      Backstab gains +1 ➶ Range.

    2. Tier 2 5 copies

      Multihit gains +0.85 ➶ Range.

      Backstab gains +1.7 ➶ Range.

    3. Tier 3 30 copies

      Multihit gains +1.2 ➶ Range.

      Backstab gains +2.4 ➶ Range.

    4. Tier 4 150 copies

      Multihit gains +1.5 ➶ Range.

      Backstab gains +3 ➶ Range.

  • Aspect of Shadow Armor

    1. Tier 1 1 copy

      Dissolution gains +0.15s ⌛ Duration.

    2. Tier 2 5 copies

      Dissolution gains +0.3s ⌛ Duration.

    3. Tier 3 30 copies

      Dissolution gains +0.4s ⌛ Duration.

    4. Tier 4 150 copies

      Dissolution gains +0.5s ⌛ Duration.

  • Aspect of the Chain Knife

    1. Tier 1 1 copy

      Your Main Attack gains +0.65 ➶ Range.

    2. Tier 2 5 copies

      Your Main Attack gains +1.15 ➶ Range.

    3. Tier 3 30 copies

      Your Main Attack gains +1.65 ➶ Range.

    4. Tier 4 150 copies

      Your Main Attack gains +2 ➶ Range.

  • Aspect of the Fog Machine

    1. Tier 1 1 copy

      Smoke Bomb gains +0.65 ◎ Area of Effect.

    2. Tier 2 5 copies

      Smoke Bomb gains +1.15 ◎ Area of Effect.

    3. Tier 3 30 copies

      Smoke Bomb gains +1.65 ◎ Area of Effect.

    4. Tier 4 150 copies

      Smoke Bomb gains +2 ◎ Area of Effect.

  • Aspect of the Pinwheel

    1. Tier 1 1 copy

      Spin Attack and Lacerate

      gain +0.5 ◎ Area of Effect.

    2. Tier 2 5 copies

      Spin Attack and Lacerate

      gain +0.85 ◎ Area of Effect.

    3. Tier 3 30 copies

      Spin Attack and Lacerate

      gain +1.2 ◎ Area of Effect.

    4. Tier 4 150 copies

      Spin Attack and Lacerate

      gain +1.5 ◎ Area of Effect.

  • Aspect of the Stellar Flurry

    1. Tier 1 1 copy

      Multihit gains +1 hit.

    2. Tier 2 5 copies

      Multihit gains +2 hits.

    3. Tier 3 30 copies

      Multihit gains +3 hits.

    4. Tier 4 150 copies

      Multihit gains +4 hits.

Assassin leaderboards

Where Assassin characters rank on Wynncraft's one-character boards

All leaderboards

Tips for new Assassins

  1. Open fights with Dash or from stealth, not by walking up.
  2. Smoke Bomb doubles as cover: use it to reset a bad fight.
  3. Watch boss attacks and step out, then dive back in.
  4. Life steal on gear helps an Assassin sustain through long fights.

Questions

Is Assassin hard to play?

It is rated medium difficulty: easy to start, but its best builds need good timing. Its reskin is the Ninja.

Which Assassin archetype is easiest?

Acrobat's constant movement keeps you safe and is forgiving once you learn the combos; Shadestepper is more about patience and setting up big hits.

Data from the official Wynncraft API. Crafty is not affiliated with Wynncraft.