Class guide

The Shaman

Wields a relik. Reskin: Skyseer.

A mystic who plants totems, binds spirits and bends blood to their will.

Archetypes
3
Spells
4
Difficulty
★★★
Top Shaman
–

Overview

The Shaman wields a relik and fights at mid range, building its game around the Totem it places on the battlefield. Haul pulls you to your totem, Uproot bursts enemies away and Aura pulses power outward from it.

It is the most unusual class in Wynncraft and rated the hardest to master. The tree turns it into a summoner of puppets, a ritualist switching between masks, or an acolyte who spends their own blood for power.

Lore

The Shaman benefits from powerful buffs, displacement, and crowd-control abilities at the cost of low defences. Using spell combinations, they can aggressively engage large amounts of enemies or simply sit back and support their team.

Strengths

  • Flexible: damage, crowd control, mobility and sustain all in one kit.
  • Totem lets you control where a fight happens.
  • Archetypes play very differently, so there is a lot to explore.

Weaknesses

  • The hardest class to learn, with more to keep track of.
  • Fragile if caught out of position.
  • Many abilities depend on your totem being in the right place.

Top Shaman players

or Skyseer

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Spells

Cast with three clicks; the combo starts with your weapon's attack click

  • Totem

    ✺ 30 mana

    Summon a Totem that damages

    enemies around it every 0.4s.

    ☄ Total Damage: 12% (of your DPS)

    (✣ Damage: 6%)

    (❋ Air: 6%)

    ⌛ Duration: 30s

    ◎ Area of Effect: 8 Blocks (Circle-Shaped)

    Ability Points: 1

  • Haul

    ✺ 15 mana

    Leap towards your Totem.

    Ability Points: 1

  • Uproot

    ✺ 30 mana

    Emits a rapid projectile that will

    explode and knock enemies away.

    (Hold shift to pull instead)

    ☄ Total Damage: 130% (of your DPS)

    (✣ Damage: 80%)

    (✤ Earth: 30%)

    (✦ Thunder: 20%)

    ➶ Range: 18 Blocks

    ◎ Area of Effect: 5 Blocks (Circle-Shaped)

    Ability Points: 1

  • Aura

    ✺ 40 mana

    Radiates an aura from your Totem

    that damages enemies.

    ☄ Total Damage: 180% (of your DPS)

    (✣ Damage: 150%)

    (❉ Water: 30%)

    ⌛ Duration: 1.4s

    ➶ Range: 16 Blocks

    Ability Points: 1

Archetypes

The three paths through the Shaman tree

  • Summoner

    25 abilities

    Summoners use totems and summons to overwhelm enemies. (Summons, Damage)

    How it plays

    Summoner fights alongside an army of puppets and spirits that deal damage for you. It plays more like a commander than a duellist.

    Damage
    Defence
    Range
    Speed
  • Ritualist

    24 abilities

    Ritualists create miracles through hymns and dances, and can change state on the fly with masks. (Buffs, Versatility)

    How it plays

    Ritualist wears masks that change how the Shaman fights, switching between styles mid-battle. Versatile but demanding.

    Damage
    Defence
    Range
    Speed
  • Acolyte

    23 abilities

    Acolytes use their own health to support others and deal damage. (Support, Damage)

    How it plays

    Acolyte spends its own health to fuel powerful blood magic, then heals it back. A risky, high-reward way to play.

    Damage
    Defence
    Range
    Speed

Ultimates

Each archetype ends in an ultimate at the bottom of the tree

  • Patchwork Abomination

    Summoner archetype

    Click Combo: F

    Summon the Patchwork Abomination,

    a highly unstable summon.

    Hit the Abomination with Overseer whilst

    sneaking to switch between close and

    long ranged mode.

    The Abomination will attack enemies

    every 1.25s in close-ranged mode,

    and every 1.75s in long-ranged mode.

    Exploding Puppets will cause the

    Abomination to explode when it dies.

    ☄ Total Damage: 2400% (of your DPS, Attack)

    (✣ Damage: 1600%)

    (✤ Earth: 500%)

    (✦ Thunder: 300%)

    ☄ Total Damage: 5000% (of your DPS, Explosion)

    (✣ Damage: 4000%)

    (✹ Fire: 1000%)

    ⌛ Duration: 20s

    ◎ Vision: 32 Blocks (Circle-Shaped)

    ◎ Area of Effect: 12 Blocks (Circle-Shaped, Explosion)

    Activate abilities to charge

    your Ultimate Meter ◆ to 100%.

    Summoner Archetype

    Ability Points: 2

    Min Summoner Archetype: 18

  • Monument to Gloom

    Acolyte archetype

    Click Combo: F

    Your Totem becomes possessed by an eldritch

    demon, granting +5% Blood Pool ◆ to nearby

    acolytes every 0.4s.

    Others receive +5% Health ❤ every 0.4s.

    ⌛ Duration: 15s

    Activate abilities or lose health to charge

    your Ultimate Meter ◆ to 100%.

    Acolyte Archetype

    Ability Points: 2

    Min Acolyte Archetype: 18

  • Awakened

    Ritualist archetype

    Click Combo: F

    Become Awakened ♚ for 25s.

    Awakened ♚ grants you the upsides of all

    Masks at once with no downsides, and

    Mantra at 200% with no decay.

    All of your Masks will spin around

    you, dealing damage and applying

    Haunting Memory's effects.

    ➼ Range: 6 Blocks

    Ritualist Archetype

    Ability Points: 2

    Min Ritualist Archetype: 15

Ability tree

Plan a build: pick a level, then take abilities from the top down

Ability points 0 / 50

Tap an ability to read it; tap it again to take or give it back.

Ability point levels follow Wynncraft's 2.0 progression: one point at level 1, up to 50 at level 120.

Aspects

Raid rewards that upgrade abilities as you collect copies

Mythic 4 aspects

  • Acolyte's Embodiment of Unwavering Adherence

    1. Tier 1 1 copy

      Blood Sorrow gains +1s ⌛ Duration.

    2. Tier 2 5 copies

      Blood Sorrow gains +1s ⌛ Duration.

      Eldritch Call summons +1 tentacle, and strikes 25% faster.

    3. Tier 3 15 copies

      Blood Sorrow gains +2s ⌛ Duration.

      Eldritch Call summons +1 tentacle, and strikes 25% faster.

  • Ritualist's Embodiment of the Ancestral Avatar

    1. Tier 1 1 copy

      Eye of the Storm strikes 0.3s faster.

    2. Tier 2 5 copies

      Eye of the Storm strikes 0.3s faster.

      Increase your maximum Surge by +1.

    3. Tier 3 15 copies

      Eye of the Storm strikes 0.3s faster.

      Increase your maximum Surge by +1.

      Increase the damage of your Ritual Circle.

      ☄ Total Damage: +10% (of your DPS)

      (✣ Damage: +10%)

  • Shaman's Embodiment of Serene Harmony

    1. Tier 1 1 copy

      Your Ultimate charges 20% faster.

    2. Tier 2 5 copies

      Your Ultimate charges 20% faster.

      Patchwork Abomination lasts 30% longer.

      Awakened lasts 20% longer.

      Monument to Gloom lasts 30% longer.

    3. Tier 3 15 copies

      Your Ultimate charges 25% faster.

      Patchwork Abomination lasts 30% longer.

      Awakened lasts 20% longer.

      Monument to Gloom lasts 30% longer.

  • Summoner's Embodiment of the Omnipotent Overseer

    1. Tier 1 1 copy

      Triple Totem gains +1 Totem.

      Totem and Aura will do 55% less damage.

      Regeneration and Sacrificial Shrine

      will heal 55% less health.

    2. Tier 2 5 copies

      Triple Totem gains +1 Totem.

      Totem and Aura will do 55% less damage.

      Regeneration and Sacrificial Shrine

      will heal 55% less health.

      Hummingbird's Song gains +1 Hummingbird.

    3. Tier 3 15 copies

      Triple Totem gains +1 Totem.

      Totem and Aura will do 55% less damage.

      Regeneration and Sacrificial Shrine

      will heal 55% less health.

      Hummingbird's Song gains +1 Hummingbird.

      Hummingbirds attack 25% faster.

Fabled 7 aspects

  • Aspect of Exsanguination

    1. Tier 1 1 copy

      Increase your maximum Blood Pool ◆ and Bleeding ◆ duration by +17%.

    2. Tier 2 15 copies

      Increase your maximum Blood Pool ◆ and Bleeding ◆ duration by +25%.

    3. Tier 3 75 copies

      Increase your maximum Blood Pool ◆ and Bleeding ◆ duration by +33%.

  • Aspect of Stances

    1. Tier 1 1 copy

      Mystics Masks' positive buffs are 1.10x as strong.

    2. Tier 2 15 copies

      Mystics Masks' positive buffs are 1.15x as strong.

    3. Tier 3 75 copies

      Mystics Masks' positive buffs are 1.20x as strong.

  • Aspect of the Amphibian

    1. Tier 1 1 copy

      Frog Dance gains +20% velocity.

    2. Tier 2 15 copies

      Frog Dance gains +30% velocity.

    3. Tier 3 75 copies

      Frog Dance gains +40% velocity.

  • Aspect of the Artisan

    1. Tier 1 1 copy

      Crystal Knives gains +2 pierce.

    2. Tier 2 15 copies

      Crystal Knives gains +3 pierce.

    3. Tier 3 75 copies

      Crystal Knives gains +4 pierce.

  • Aspect of the Beckoned Legion

    1. Tier 1 1 copy

      Puppet Master gains +1 Puppets.

      ☄ Total Damage: -2% (of your DPS)

      (✤ Earth: -1%)

    2. Tier 2 15 copies

      Puppet Master gains +2 Puppets.

      ☄ Total Damage: -4% (of your DPS)

      (❋ Air: -1%)

      (✤ Earth: -1%)

    3. Tier 3 75 copies

      Puppet Master gains +3 Puppets.

      ☄ Total Damage: -6% (of your DPS)

      (✣ Damage: -1%)

      (❋ Air: -1%)

      (✤ Earth: -1%)

  • Aspect of the Channeler

    1. Tier 1 1 copy

      Tribal Chants applies stacks 0.1s faster.

    2. Tier 2 15 copies

      Tribal Chants applies stacks 0.15s faster.

    3. Tier 3 75 copies

      Tribal Chants applies stacks 0.2s faster.

  • Aspect of the Eternal Dance

    1. Tier 1 1 copy

      Increase the maximum Ritual Circle hits

      and radius by +1.

    2. Tier 2 15 copies

      Increase the maximum Ritual Circle hits

      and radius by +2.

    3. Tier 3 75 copies

      Increase the maximum Ritual Circle hits

      and radius by +3.

Legendary 14 aspects

  • Aspect of Acceleration

    1. Tier 1 1 copy

      Your Puppets and Effigies move 10% faster.

    2. Tier 2 5 copies

      Your Puppets and Effigies move 15% faster.

    3. Tier 3 30 copies

      Your Puppets and Effigies move 20% faster.

    4. Tier 4 150 copies

      Your Puppets and Effigies move 25% faster.

  • Aspect of Bile Waters

    1. Tier 1 1 copy

      Corroded has it's maximum duration increased

      by 1s and Weathering duration is increased by 1s.

    2. Tier 2 5 copies

      Corroded has it's maximum duration increased

      by 2s and Weathering duration is increased by 2s.

    3. Tier 3 30 copies

      Corroded has it's maximum duration increased

      by 3s and Weathering duration is increased by 3s.

    4. Tier 4 150 copies

      Corroded has it's maximum duration increased

      by 4s and Weathering duration is increased by 4s.

  • Aspect of Damnation

    1. Tier 1 1 copy

      Increase Malediction's damage.

      ⚔ Total Damage: +4% (of your DPS, as Main Attack damage)

      (✣ Damage: +4%)

    2. Tier 2 5 copies

      Increase Malediction's damage.

      ⚔ Total Damage: +6% (of your DPS, as Main Attack damage)

      (✣ Damage: +6%)

    3. Tier 3 30 copies

      Increase Malediction's damage.

      ⚔ Total Damage: +8% (of your DPS, as Main Attack damage)

      (✣ Damage: +8%)

    4. Tier 4 150 copies

      Increase Malediction's damage.

      ⚔ Total Damage: +10% (of your DPS, as Main Attack damage)

      (✣ Damage: +10%)

  • Aspect of Emanant Force

    1. Tier 1 1 copy

      Totem gains +1 ◎ Area of Effect.

      Eldritch Call gains +1.25 ◎ Area of Effect.

    2. Tier 2 5 copies

      Totem gains +1.75 ◎ Area of Effect.

      Eldritch Call gains +2 ◎ Area of Effect.

    3. Tier 3 30 copies

      Totem gains +2.5 ◎ Area of Effect.

      Eldritch Call gains +2.5 ◎ Area of Effect.

    4. Tier 4 150 copies

      Totem gains +3 ◎ Area of Effect.

      Eldritch Call gains +3 ◎ Area of Effect.

  • Aspect of Empathy

    1. Tier 1 1 copy

      Twisted Tether requires -0.2% Health lost to activate.

    2. Tier 2 5 copies

      Twisted Tether requires -0.3% Health lost to activate.

    3. Tier 3 30 copies

      Twisted Tether requires -0.4% Health lost to activate.

    4. Tier 4 150 copies

      Twisted Tether requires -0.5% Health lost to activate.

  • Aspect of Gushing Blood

    1. Tier 1 1 copy

      Lashing Lance inflicts +0.15s of Bleeding ◆ per hit.

    2. Tier 2 5 copies

      Lashing Lance inflicts +0.2s of Bleeding ◆ per hit.

    3. Tier 3 30 copies

      Lashing Lance inflicts +0.25s of Bleeding ◆ per hit.

    4. Tier 4 150 copies

      Lashing Lance inflicts +0.3s of Bleeding ◆ per hit.

  • Aspect of Incineration

    1. Tier 1 1 copy

      Friendly Fire reduces Puppet duration by -0.4s.

    2. Tier 2 5 copies

      Friendly Fire reduces Puppet duration by -0.6s.

    3. Tier 3 30 copies

      Friendly Fire reduces Puppet duration by -0.8s.

    4. Tier 4 150 copies

      Friendly Fire reduces Puppet duration by -1s.

  • Aspect of Motivation

    1. Tier 1 1 copy

      Bullwhip gains +4% ✧ Damage Bonus to Summons.

    2. Tier 2 5 copies

      Bullwhip gains +6% ✧ Damage Bonus to Summons.

    3. Tier 3 30 copies

      Bullwhip gains +8% ✧ Damage Bonus to Summons.

    4. Tier 4 150 copies

      Bullwhip gains +10% ✧ Damage Bonus to Summons.

  • Aspect of Occupation

    1. Tier 1 1 copy

      Your Hummingbird Carvings attack enemies for +3.5s

      and gain +2.5 ◎ Vision.

    2. Tier 2 5 copies

      Your Hummingbird Carvings attack enemies for +6s

      and gain +4.5 ◎ Vision.

    3. Tier 3 30 copies

      Your Hummingbird Carvings attack enemies for +8.5s

      and gain +6.5 ◎ Vision.

    4. Tier 4 150 copies

      Your Hummingbird Carvings attack enemies for +10s

      and gain +8 ◎ Vision.

  • Aspect of Reverberation

    1. Tier 1 1 copy

      Totemic Smash gains

      +1.25 ◎ Area of Effect.

    2. Tier 2 5 copies

      Totemic Smash gains

      +2.25 ◎ Area of Effect.

    3. Tier 3 30 copies

      Totemic Smash gains

      +3.25 ◎ Area of Effect.

    4. Tier 4 150 copies

      Totemic Smash gains

      +4 ◎ Area of Effect.

  • Aspect of Surging Presence

    1. Tier 1 1 copy

      Aura travels 0.1s faster.

    2. Tier 2 5 copies

      Aura travels 0.2s faster.

    3. Tier 3 30 copies

      Aura travels 0.25s faster.

    4. Tier 4 150 copies

      Aura travels 0.3s faster.

  • Aspect of the Alraune's Roots

    1. Tier 1 1 copy

      Uproot and Haunting Memory

      gain +2 ➶ Range.

    2. Tier 2 5 copies

      Uproot and Haunting Memory

      gain +3.5 ➶ Range.

    3. Tier 3 30 copies

      Uproot and Haunting Memory

      gain +5 ➶ Range.

    4. Tier 4 150 copies

      Uproot and Haunting Memory

      gain +6 ➶ Range.

  • Aspect of the Bodyguard

    1. Tier 1 1 copy

      Fortified Formation grants +8% ❁ Resistance.

    2. Tier 2 5 copies

      Fortified Formation grants +13% ❁ Resistance.

    3. Tier 3 30 copies

      Fortified Formation grants +17.5% ❁ Resistance.

    4. Tier 4 150 copies

      Fortified Formation grants +20% ❁ Resistance.

  • Aspect of the Monolith

    1. Tier 1 1 copy

      Totem gains +10s ⌛ Duration.

    2. Tier 2 5 copies

      Totem gains +18s ⌛ Duration.

    3. Tier 3 30 copies

      Totem gains +24s ⌛ Duration.

    4. Tier 4 150 copies

      Totem gains +30s ⌛ Duration.

Shaman leaderboards

Where Shaman characters rank on Wynncraft's one-character boards

All leaderboards

Tips for new Shamans

  1. Place your Totem where the fight will be, not where you are standing.
  2. Haul is your escape: drop the totem behind you before a risky pull.
  3. Learn one archetype well before experimenting; they play very differently.
  4. Health regeneration helps Acolyte builds keep paying their blood costs.

Questions

Is Shaman good for beginners?

It is the class Wynncraft rates hardest, so most players start with something else first. It is very rewarding once learned. Its reskin is the Skyseer.

What does a Shaman's totem do?

It is the anchor of the class: spells like Aura pulse from it and Haul pulls you to it, so where you place it decides how the fight goes.

Data from the official Wynncraft API. Crafty is not affiliated with Wynncraft.