Class guide

The Warrior

Wields a spear. Reskin: Knight.

A spear-wielding front-liner who walks into the fight and stays there.

Archetypes
3
Spells
4
Difficulty
★★☆
Top Warrior
–

Overview

The Warrior fights up close with a spear, trading reach for staying power. Where other classes kite or blink away, a Warrior closes the gap with Charge, launches enemies with Uppercut and holds a crowd's attention with War Scream.

Its spells are short and punchy, and most of the tree is about deciding what you want to be in the thick of it: a reckless damage dealer, a fast combo fighter, or a wall that keeps the whole party standing.

Lore

A good defense is a good offense. Warriors are one of the strongest classes in the game, they can take huge punishment from their enemies and walk away without a scratch. Their multiple crowd control abilities and natural defense makes warriors a formidable foe.

Strengths

  • Sturdy: it takes hits that would drop a ranged class.
  • Simple spell set that is easy to learn and hard to master.
  • Charge gives it reliable gap-closing on almost every build.
  • The Paladin path makes it one of the best supports in raids.

Weaknesses

  • Short reach: you have to be next to what you are hitting.
  • Struggles with flying or kiting enemies without movement abilities.
  • Its strongest damage often means accepting risk.

Top Warrior players

or Knight

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Spells

Cast with three clicks; the combo starts with your weapon's attack click

  • Bash

    ✺ 40 mana

    Violently bash the ground, dealing

    high damage in a large area.

    ☄ Total Damage: 200% (of your DPS)

    (✣ Damage: 170%)

    (✤ Earth: 30%)

    ◎ Area of Effect: 4 Blocks (Circle-Shaped)

    ➶ Range: 3 Blocks

    Ability Points: 1

  • Charge

    ✺ 25 mana

    Charge forward at a high speed.

    (Hold shift while charging to cancel)

    Ability Points: 1

  • Uppercut

    ✺ 40 mana

    Hurls enemies upwards and

    deals massive damage.

    ☄ Total Damage: 340% (of your DPS)

    (✣ Damage: 260%)

    (✤ Earth: 40%)

    (✦ Thunder: 40%)

    ◎ Area of Effect: 1-4 Blocks (Cone-Shaped)

    ➶ Range: 6.5 Blocks

    Ability Points: 1

  • War Scream

    ✺ 30 mana

    Emits a roar that deals damage, pulls

    nearby enemies and gives you and

    nearby players resistance.

    ☄ Total Damage: 100% (of your DPS)

    (✣ Damage: 75%)

    (✹ Fire: 25%)

    ✧ Effect: 20% Resistance Bonus (❁) to Allies

    ◎ Area of Effect: 12 Blocks (Circle-Shaped)

    ⌛ Duration: 30s

    Ability Points: 1

Archetypes

The three paths through the Warrior tree

  • Fallen

    19 abilities

    Fallens can deal massive damage and become stronger when attacked. (Damage, High Risks)

    How it plays

    Fallen trades safety for raw damage. Its abilities reward staying in combat and hitting hard, building up corruption-fuelled power at the cost of defence. Great for players who like risk and big numbers.

    Damage
    Defence
    Range
    Speed
  • Battle Monk

    20 abilities

    Battle Monks are swift holy warriors who excel at close combat. (Combos, Knockback)

    How it plays

    Battle Monk is the fast, acrobatic Warrior: chains of Uppercuts and dashes, air time and combo damage. It rewards good movement and timing more than raw stats.

    Damage
    Defence
    Range
    Speed
  • Paladin

    24 abilities

    Paladins can endure huge hits and support allies. (Resistance, Buffs)

    How it plays

    Paladin is the shield of the party. Its abilities protect and heal allies, shrug off damage and keep enemies focused on you, making it a favourite for raids and group content.

    Damage
    Defence
    Range
    Speed

Ultimates

Each archetype ends in an ultimate at the bottom of the tree

  • Beyond Salvation

    Fallen archetype

    Click Combo: F

    Summons 6 Corrupted Spikes that rise from

    the earth around you, dealing damage.

    Casting Main Attack or Uppercut on a spike

    will detonate it, dealing damage and granting

    10% Overhealth ❤ even while Corrupted.

    Bonus health decays over 20s.

    ☄ Total Damage: 1500% (of your DPS, summon)

    (✣ Damage: 1000%)

    (✤ Earth: 500%)

    ◎ Area of Effect: 4 Blocks (Circle-Shaped)

    ➶ Range: 5~8 Blocks

    ☄ Total Damage: 2000% (of your DPS, detonate)

    (✣ Damage: 1400%)

    (✤ Earth: 300%)

    (✹ Fire: 300%)

    ◎ Area of Effect: 10 Blocks (Circle-Shaped)

    Activate abilities or take damage to charge

    your Ultimate Meter ◆ to 100%

    Fallen Archetype

    Ability Points: 2

    Min Fallen Archetype: 14

  • Judgement

    Paladin archetype

    Click Combo: F

    Call upon a blade from the heavens

    that deals damage upon impact

    and grants buffs to nearby allies.

    ☄ Total Damage: 5000% (of your DPS)

    (✣ Damage: 3500%)

    (✹ Fire: 1000%)

    (✤ Earth: 500%)

    ◎ Area of Effect: 12 Blocks (Circle-Shaped)

    ✧ Effects: +20% Damage Bonus (⚔) to Allies

    +20% Resistance Bonus (❁) to Allies

    +40% ID Effectiveness (❈) to Allies

    ⌛ Duration: 15s

    Activate abilities or take damage to charge

    your Ultimate Meter ◆ to 100%

    Paladin Archetype

    Ability Points: 2

    Min Paladin Archetype: 17

  • Zenith Stance

    Battle Monk archetype

    Click Combo: F

    Manifest your combat mastery as two floating

    fists that you freely command.

    Casting F switches them

    between Spell and Main Attack form.

    In Spell form, casting a spell performs

    an attack. In Main Attack form,

    Main Attacks perform an attack instead.

    ☄ Total Damage: 2400% (of your DPS, spell)

    (✣ Damage: 2100%)

    (❋ Air: 300%)

    ☄ Total Damage: 1600% (Main Attack Damage)

    (✣ Damage: 1400%)

    (❋ Air: 200%)

    ◎ Area of Effect: 5 Blocks

    ➶ Range: 7 Blocks

    ⌛ Duration: 20s

    Activate abilities or take damage to charge

    your Ultimate Meter ◆ to 100%

    Battle Monk Archetype

    Ability Points: 2

    Min Battle Monk Archetype: 16

Ability tree

Plan a build: pick a level, then take abilities from the top down

Ability points 0 / 50

Tap an ability to read it; tap it again to take or give it back.

Ability point levels follow Wynncraft's 2.0 progression: one point at level 1, up to 50 at level 120.

Aspects

Raid rewards that upgrade abilities as you collect copies

Mythic 4 aspects

  • Battle Monk's Embodiment of Complete Synchrony

    1. Tier 1 1 copy

      Pressure is stronger.

      Bash gains +0.5x as many hits.

      Uppercut deals +50% neutral and +8% Damage in all Elements.

      ☄ Total Damage: +90%

      (✣ Damage: +50%)

      (✤✦❉✹❋ Damage: +8%)

    2. Tier 2 5 copies

      Pressure is stronger.

      Bash gains +0.5x as many hits.

      Uppercut deals +50% neutral and +8% Damage in all Elements.

      ☄ Total Damage: +90%

      (✣ Damage: +50%)

      (✤✦❉✹❋ Damage: +8%)

      War Scream grants a higher damage boost.

      ✧ Effect: +2% Damage Bonus (⚔) to Players

    3. Tier 3 15 copies

      Pressure is stronger.

      Bash gains +0.5x as many hits and more damage.

      ☄ Total Damage: +5%

      (✦ Thunder: +5%)

      Uppercut deals +70% neutral and +10% Damage in all Elements.

      ☄ Total Damage: +120%

      (✣ Damage: +70%)

      (✤✦❉✹❋ Damage: +10%)

      War Scream grants a higher damage boost.

      ✧ Effect: +4% Damage Bonus (⚔) to Players

  • Fallen's Embodiment of Blind Fury

    1. Tier 1 1 copy

      Blood Pact's health cost is reduced by 15%.

    2. Tier 2 5 copies

      Blood Pact's health cost is reduced by 15%.

      Blood Pact adds +4% to +6.65% more damage when using health.

    3. Tier 3 15 copies

      Blood Pact's health cost is reduced by 15%.

      Blood Pact adds +6% to +10% more damage when using health.

  • Paladin's Embodiment of Undying Determination

    1. Tier 1 1 copy

      Mantle of the Bovemists gains +2 charges.

    2. Tier 2 5 copies

      Mantle of the Bovemists gains +2 charges.

      Sacred Surge spends -5 Holy Power ✧ to activate.

    3. Tier 3 15 copies

      Mantle of the Bovemists gains +3 charges.

      Sacred Surge spends -5 Holy Power ✧ to activate.

  • Warrior's Embodiment of Everlasting Perseverance

    1. Tier 1 1 copy

      Your Ultimate charges 20% faster.

    2. Tier 2 5 copies

      Your Ultimate charges 20% faster.

      Beyond Salvation spawns +3 spikes.

      Zenith Stance lasts +3s longer.

      Judgement lasts +20% longer.

    3. Tier 3 15 copies

      Your Ultimate charges 25% faster.

      Beyond Salvation spawns +3 spikes.

      Zenith Stance lasts +3s longer.

      Judgement lasts +20% longer.

Fabled 9 aspects

  • Aspect of Empowering Fantasy

    1. Tier 1 1 copy

      Radiance gains +1s ⌛ Duration.

    2. Tier 2 15 copies

      Radiance gains +1.65s ⌛ Duration.

    3. Tier 3 75 copies

      Radiance gains +2s ⌛ Duration.

  • Aspect of Hyper-Perception

    1. Tier 1 1 copy

      Counter's cooldown is reduced by -0.25s.

    2. Tier 2 15 copies

      Counter's cooldown is reduced by -0.35s.

    3. Tier 3 75 copies

      Counter's cooldown is reduced by -0.5s.

  • Aspect of Rallying Fervor

    1. Tier 1 1 copy

      Sacred Surge gains +0.1 holy power

      for every spell or ability triggered.

      Luster Purge grants +1.25 holy power.

    2. Tier 2 15 copies

      Sacred Surge gains +0.15 holy power

      for every spell or ability triggered.

      Luster Purge grants +2.0 holy power.

    3. Tier 3 75 copies

      Sacred Surge gains +0.2 holy power

      for every spell or ability triggered.

      Luster Purge grants +2.5 holy power.

  • Aspect of Rekindling

    1. Tier 1 1 copy

      Rejuvenating Skin restores Health 2.5s faster.

    2. Tier 2 15 copies

      Rejuvenating Skin restores Health 4s faster.

    3. Tier 3 75 copies

      Rejuvenating Skin restores Health 5s faster.

  • Aspect of Seeing Stars

    1. Tier 1 1 copy

      Increase your maximum Discombobulated ⚙ by +25.

    2. Tier 2 15 copies

      Increase your maximum Discombobulated ⚙ by +40.

    3. Tier 3 75 copies

      Increase your maximum Discombobulated ⚙ by +50.

  • Aspect of the Berserker

    1. Tier 1 1 copy

      Armour Breaker gains +3% Damage Bonus (⚔) to Self.

    2. Tier 2 15 copies

      Armour Breaker gains +5% Damage Bonus (⚔) to Self.

    3. Tier 3 75 copies

      Armour Breaker gains +6% Damage Bonus (⚔) to Self.

  • Aspect of the Enforcer

    1. Tier 1 1 copy

      Increase your damage per Harmony by +0.8%.

    2. Tier 2 15 copies

      Increase your damage per Harmony by +1%.

    3. Tier 3 75 copies

      Increase your damage per Harmony by +1.2%.

  • Aspect of the Unyielding

    1. Tier 1 1 copy

      Brink of Madness stores +5% of your maximum health.

    2. Tier 2 15 copies

      Brink of Madness stores +8% of your maximum health.

    3. Tier 3 75 copies

      Brink of Madness stores +10% of your maximum health.

  • Aspect of Unquenching Flames

    1. Tier 1 1 copy

      Boiling Blood's cooldown is reduced by -0.6s.

    2. Tier 2 15 copies

      Boiling Blood's cooldown is reduced by -1.1s.

    3. Tier 3 75 copies

      Boiling Blood's cooldown is reduced by -1.5s.

Legendary 14 aspects

  • Aspect of Bovine Inspiration

    1. Tier 1 1 copy

      Emboldening Cry grants +2% ❁ Resistance to Allies.

    2. Tier 2 5 copies

      Emboldening Cry grants +3% ❁ Resistance to Allies.

    3. Tier 3 30 copies

      Emboldening Cry grants +4% ❁ Resistance to Allies.

    4. Tier 4 150 copies

      Emboldening Cry grants +5% ❁ Resistance to Allies.

  • Aspect of Deafening Echoes

    1. Tier 1 1 copy

      Tempest hits delay is reduced by 0.1s.

    2. Tier 2 5 copies

      Tempest hits delay is reduced by 0.2s.

    3. Tier 3 30 copies

      Tempest hits delay is reduced by 0.25s.

    4. Tier 4 150 copies

      Tempest hits delay is reduced by 0.3s.

  • Aspect of Earthshaking

    1. Tier 1 1 copy

      Bash gains +0.5 ◎ Area of Effect.

    2. Tier 2 5 copies

      Bash gains +0.9 ◎ Area of Effect.

    3. Tier 3 30 copies

      Bash gains +1.3 ◎ Area of Effect.

    4. Tier 4 150 copies

      Bash gains +1.5 ◎ Area of Effect.

  • Aspect of Maniacal Frisson

    1. Tier 1 1 copy

      Exhilarate restores +2% of your Corrupted ◆ bar as max health.

    2. Tier 2 5 copies

      Exhilarate restores +3% of your Corrupted ◆ bar as max health.

    3. Tier 3 30 copies

      Exhilarate restores +4% of your Corrupted ◆ bar as max health.

    4. Tier 4 150 copies

      Exhilarate restores +5% of your Corrupted ◆ bar as max health.

  • Aspect of Overflowing Hope

    1. Tier 1 1 copy

      Sparkling Hope requires -0.75% healing to activate.

    2. Tier 2 5 copies

      Sparkling Hope requires -1.5% healing to activate.

    3. Tier 3 30 copies

      Sparkling Hope requires -2% healing to activate.

    4. Tier 4 150 copies

      Sparkling Hope requires -2.5% healing to activate.

  • Aspect of Skyward Strikes

    1. Tier 1 1 copy

      Uppercut gains +0.65 ➶ Range.

    2. Tier 2 5 copies

      Uppercut gains +1.15 ➶ Range.

    3. Tier 3 30 copies

      Uppercut gains +1.65 ➶ Range.

    4. Tier 4 150 copies

      Uppercut gains +2 ➶ Range.

  • Aspect of Steel Chords

    1. Tier 1 1 copy

      War Scream, Tempest, and

      Bloodlust gain +1.25 ◎ Area of Effect.

    2. Tier 2 5 copies

      War Scream, Tempest, and

      Bloodlust gain +2.25 ◎ Area of Effect.

    3. Tier 3 30 copies

      War Scream, Tempest, and

      Bloodlust gain +3.25 ◎ Area of Effect.

    4. Tier 4 150 copies

      War Scream, Tempest, and

      Bloodlust gain +4 ◎ Area of Effect.

  • Aspect of the Anvil Drop

    1. Tier 1 1 copy

      Flyby Slam's landing, Flying Kick and

      Collide gain +0.65 ◎ Area of Effect.

    2. Tier 2 5 copies

      Flyby Slam's landing, Flying Kick and

      Collide gain +1.15 ◎ Area of Effect.

    3. Tier 3 30 copies

      Flyby Slam's landing, Flying Kick and

      Collide gain +1.65 ◎ Area of Effect.

    4. Tier 4 150 copies

      Flyby Slam's landing, Flying Kick and

      Collide gain +2 ◎ Area of Effect.

  • Aspect of the Crimson Scrivener

    1. Tier 1 1 copy

      Increase Bloodied Armory's angle by +13°.

    2. Tier 2 5 copies

      Increase Bloodied Armory's angle by +23°.

    3. Tier 3 30 copies

      Increase Bloodied Armory's angle by +33°.

    4. Tier 4 150 copies

      Increase Bloodied Armory's angle by +40°.

  • Aspect of the Golden Dawn

    1. Tier 1 1 copy

      Luster Purge grants +4% ☄ Main Attack Damage

      and +4% ➶ Main Attack Range.

    2. Tier 2 5 copies

      Luster Purge grants +6% ☄ Main Attack Damage

      and +6% ➶ Main Attack Range.

    3. Tier 3 30 copies

      Luster Purge grants +8% ☄ Main Attack Damage

      and +8% ➶ Main Attack Range.

    4. Tier 4 150 copies

      Luster Purge grants +10% ☄ Main Attack Damage

      and +10% ➶ Main Attack Range.

  • Aspect of the Humming Choir

    1. Tier 1 1 copy

      Devout Union gains +1.35 ◎ Area of Effect.

    2. Tier 2 5 copies

      Devout Union gains +2.35 ◎ Area of Effect.

    3. Tier 3 30 copies

      Devout Union gains +3.35 ◎ Area of Effect.

    4. Tier 4 150 copies

      Devout Union gains +4 ◎ Area of Effect.

  • Aspect of the Megaphone

    1. Tier 1 1 copy

      Air Shout gains +0.65 ◎ Area of Effect.

    2. Tier 2 5 copies

      Air Shout gains +1.15 ◎ Area of Effect.

    3. Tier 3 30 copies

      Air Shout gains +1.65 ◎ Area of Effect.

    4. Tier 4 150 copies

      Air Shout gains +2 ◎ Area of Effect.

  • Aspect of the Returning Javelin

    1. Tier 1 1 copy

      Your Main Attack and Bloodied Armory gains +0.65 ➶ Range.

    2. Tier 2 5 copies

      Your Main Attack and Bloodied Armory gains +1.15 ➶ Range.

    3. Tier 3 30 copies

      Your Main Attack and Bloodied Armory gains +1.65 ➶ Range.

    4. Tier 4 150 copies

      Your Main Attack and Bloodied Armory gains +2 ➶ Range.

  • Aspect of Turbulence

    1. Tier 1 1 copy

      Cyclone gains +1 ◎ Area of Effect.

    2. Tier 2 5 copies

      Cyclone gains +1.75 ◎ Area of Effect.

    3. Tier 3 30 copies

      Cyclone gains +2.5 ◎ Area of Effect.

    4. Tier 4 150 copies

      Cyclone gains +3 ◎ Area of Effect.

Warrior leaderboards

Where Warrior characters rank on Wynncraft's one-character boards

All leaderboards

Tips for new Warriors

  1. Use Charge to close distance first, then Bash and Uppercut while enemies are grouped.
  2. War Scream is as much a defensive tool as an attack: use it before a big wave hits.
  3. Pick one archetype early; splitting points between all three makes a weaker build.
  4. Health and defence matter more on a Warrior than on any ranged class, so do not skip them on gear.

Questions

Is Warrior good for beginners?

Yes. Its survivability forgives mistakes and its spells are straightforward, so it is a comfortable first class. Its reskin is the Knight.

Which Warrior archetype is best for raids?

Paladin is the usual raid pick because it keeps the party alive; Fallen is chosen when a group needs more damage and has healing elsewhere.

Data from the official Wynncraft API. Crafty is not affiliated with Wynncraft.