Class guide

The Mage

Wields a wand. Reskin: Dark Wizard.

A spellcaster who heals, blinks and rains fire from the sky.

Archetypes
3
Spells
4
Difficulty
★☆☆
Top Mage
–

Overview

The Mage casts from a wand at range and carries the only healing spell in its base kit. Meteor drops area damage from above, Ice Snake slows a line of enemies, Teleport blinks you forward and Heal patches up you and your allies.

That mix makes Mage the most self-sufficient class in the game. The tree leans into supporting a party, zipping around with Teleport, or banking mana for huge arcane bursts.

Lore

Knowledge is power. Mages are naturally talented in the mystical arts, not only can they produce powerful incantations to destroy enemies, they can also heal allies and protect their friends. Although alone mages are not the most powerful, they are a valuable asset to any team.

Strengths

  • Built-in healing, for you and your party.
  • Teleport is fast, flexible movement.
  • Strong area damage with Meteor.
  • One of the easiest classes to start with.

Weaknesses

  • Light armour: positioning matters.
  • Mana-hungry: spam casting without mana sustain stalls out.
  • Arcane builds take practice to manage resources well.

Top Mage players

or Dark Wizard

Full leaderboard

Spells

Cast with three clicks; the combo starts with your weapon's attack click

  • Meteor

    ✺ 50 mana

    Conjures a slow but powerful meteor

    from the sky, dealing massive

    damage over a large area.

    ☄ Total Damage: 400% (of your DPS)

    (✣ Damage: 330%)

    (✤ Earth: 70%)

    ➶ Range: 18 Blocks

    ◎ Area of Effect: 5 Blocks (Circle-Shaped)

    Ability Points: 1

  • Teleport

    ✺ 25 mana

    Instantly teleport in the

    direction you're facing.

    ➶ Range: 16 Blocks

    Ability Points: 1

  • Heal

    ✺ 35 mana

    Heals you and nearby allies in

    a large area around you.

    (When healing others, you can't heal

    more than 50% of their max health)

    ❤ Total Heal: 15% (of your max health)

    ➶ Range: 5 Blocks

    ⌛ Duration: 0.6s

    Ability Points: 1

  • Ice Snake

    ✺ 30 mana

    Conjures a fast-moving ice snake that

    damages and slows enemies.

    ☄ Total Damage: 175% (of your DPS)

    (✣ Damage: 120%)

    (❉ Water: 55%)

    ➶ Range: 32 Blocks

    ◎ Area of Effect: 2 Blocks (Circle-Shaped)

    ✧ Effect: 40% Slowness (◆) to Enemies

    ⌛ Duration: 3s

    Ability Points: 1

Archetypes

The three paths through the Mage tree

  • Light Bender

    21 abilities

    Light Benders support allies and become stronger as they heal. (Support, Buffs)

    How it plays

    Light Bender is the healer and supporter, strengthening and restoring allies and growing stronger as it heals. A natural fit for group content and raids.

    Damage
    Defence
    Range
    Speed
  • Riftwalker

    21 abilities

    Riftwalkers bend time and space, becoming stronger as fights drag on. (Mobility, Stack Damage)

    How it plays

    Riftwalker is all about speed: chaining Teleports, bending time and hitting from unexpected angles. It feels the fastest of the Mage paths.

    Damage
    Defence
    Range
    Speed
  • Arcanist

    21 abilities

    Arcanists cause destructive damage and chaos. (Burst Damage, Mana)

    How it plays

    Arcanist stores up mana and spends it on enormous spells. It is the burst damage Mage, rewarding players who plan their casts.

    Damage
    Defence
    Range
    Speed

Ultimates

Each archetype ends in an ultimate at the bottom of the tree

  • Dawn

    Light Bender archetype

    Click Combo: F

    Channel the power of Orphion and summon

    the sun itself above you.

    The Sun will summon solar wisps that move

    outwards, damaging all enemies and healing

    all allies in their path.

    ☄ Total Damage: 300% (of your DPS, per Wisp)

    (✣ Damage: 200%)

    (✹ Fire: 100%)

    ❤ Total Heal: 10% (of max health)

    ◎ Area of Effect: 2.5 Blocks (Circle-Shaped)

    ➶ Range: 24 Blocks

    ⌛ Duration: 10s

    Activate abilities or heal to charge

    your Ultimate Meter ◆ to 100%

    Light Bender Archetype

    Ability Points: 2

    Min Light Bender Archetype: 17

  • Tangled Origin

    Arcanist archetype

    Click Combo: F

    Summon a Thunder Serpent and a Fire

    Serpent, which will attack nearby enemies.

    The Thunder Serpent strikes up to

    4 enemies with arcing lightning

    every 1s, making them Unstable ◆.

    The Fire Serpent fires at Unstable ◆

    targets every 3s, gaining the damage bonus.

    ➶ Vision: 15 Blocks

    ⌛ Duration: 30s

    ☄ Total Damage: 900% (of your DPS, Thunder)

    (✣ Damage: 600%)

    (✦ Thunder: 300%)

    ☄ Total Damage: 2000% (of your DPS, Fire)

    (✣ Damage: 1300%)

    (✹ Fire: 700%)

    ◎ Area of Effect: 3 Blocks (Circle-Shaped)

    Activate abilities to charge

    your Ultimate Meter ◆ to 100%

    Arcanist Archetype

    Ability Points: 2

    Min Arcanist Archetype: 18

  • Gravitational Collapse

    Riftwalker archetype

    Click Combo: F

    Your Dimensional Tear overloads, growing

    in size and damage while pulling all enemies in.

    While it is overloaded, it deals +400% increased

    damage, turns your Teleport into a deadly ray

    that fires off 5 times in quick succession,

    provides flight, and prevents mana drain.

    The Dimensional Tear collapses when it expires,

    dealing massive damage to nearby enemies.

    ☄ Total Damage: 300% (of your DPS, Deadly Beam)

    (✣ Damage: 240%)

    (❋ Air: 60%)

    ☄ Total Damage: 8000% (of your DPS, Collapse)

    (✣ Damage: 6000%)

    (✤ Earth: 1000%)

    (❋ Air: 1000%)

    ◎ Area of Effect: +100%

    ⌛ Duration: 10s

    Activate abilities to charge

    your Ultimate Meter ◆ to 100%

    Riftwalker Archetype

    Ability Points: 2

    Min Riftwalker Archetype: 15

Ability tree

Plan a build: pick a level, then take abilities from the top down

Ability points 0 / 50

Tap an ability to read it; tap it again to take or give it back.

Ability point levels follow Wynncraft's 2.0 progression: one point at level 1, up to 50 at level 120.

Aspects

Raid rewards that upgrade abilities as you collect copies

Mythic 4 aspects

  • Arcanist's Embodiment of Total Obliteration

    1. Tier 1 1 copy

      Chaos Explosion requires -20 mana to activate.

    2. Tier 2 5 copies

      Chaos Explosion requires -20 mana to activate.

      Chaos Explosion casts 14% faster.

    3. Tier 3 15 copies

      Chaos Explosion requires -20 mana to activate.

      Chaos Explosion casts 14% faster.

      Increase your maximum Mana Bank ✺ by +25.

  • Light Bender's Embodiment of Celestial Brilliance

    1. Tier 1 1 copy

      Lightweaver gains +2 orbs.

    2. Tier 2 5 copies

      Lightweaver gains +2 orbs.

      Ophanim gains +1 orb.

    3. Tier 3 15 copies

      Lightweaver gains +3 orbs.

      Ophanim gains +1 orb.

  • Mage's Embodiment of Morbid Curiosity

    1. Tier 1 1 copy

      Your Ultimate charges 20% faster.

    2. Tier 2 5 copies

      Your Ultimate charges 20% faster.

      Dawn spawns +30% more wisps.

      Gravitational Collapse lasts +2.5s longer.

      Tangled Origin attacks +15% faster.

    3. Tier 3 15 copies

      Your Ultimate charges 25% faster.

      Dawn spawns +30% more wisps.

      Gravitational Collapse lasts +2.5s longer.

      Tangled Origin attacks +15% faster.

  • Riftwalker's Embodiment of Reality Alteration

    1. Tier 1 1 copy

      Distortion ◆ decays -10% slower.

    2. Tier 2 5 copies

      Distortion ◆ decays -10% slower.

      Riftbound gains +2s ⌛ Duration.

    3. Tier 3 15 copies

      Distortion ◆ decays -15% slower.

      Riftbound gains +2s ⌛ Duration.

Fabled 10 aspects

  • Aspect of Burning Providence

    1. Tier 1 1 copy

      Sunflare requires -20%

      healing to activate.

    2. Tier 2 15 copies

      Sunflare requires -35%

      healing to activate.

    3. Tier 3 75 copies

      Sunflare requires -50%

      healing to activate.

  • Aspect of Futures Rewritten

    1. Tier 1 1 copy

      Paradox delays +3% more damage.

    2. Tier 2 15 copies

      Paradox delays +3% more damage and refunds +5% more mana.

    3. Tier 3 75 copies

      Paradox delays +5% more damage and refunds +5% more mana.

  • Aspect of Limitless Knowledge

    1. Tier 1 1 copy

      Increase your maximum Arcane Overflow

      Mana by +17%.

    2. Tier 2 15 copies

      Increase your maximum Arcane Overflow

      Mana by +25%.

    3. Tier 3 75 copies

      Increase your maximum Arcane Overflow

      Mana by +33%.

  • Aspect of Manaflux

    1. Tier 1 1 copy

      Manastorm requires -10 Mana to activate.

    2. Tier 2 15 copies

      Manastorm requires -15 Mana to activate.

    3. Tier 3 75 copies

      Manastorm requires -20 Mana to activate.

  • Aspect of Mystic Transfer

    1. Tier 1 1 copy

      Fortitude gains +1s ⌛ Duration.

    2. Tier 2 15 copies

      Fortitude gains +1.5s ⌛ Duration.

    3. Tier 3 75 copies

      Fortitude gains +2s ⌛ Duration.

  • Aspect of Runic Extravagance

    1. Tier 1 1 copy

      Burning Sigil and Freezing Sigil

      gain +1.25 ◎ Area of Effect.

    2. Tier 2 15 copies

      Burning Sigil and Freezing Sigil

      gain +2.25 ◎ Area of Effect.

    3. Tier 3 75 copies

      Burning Sigil and Freezing Sigil

      gain +3 ◎ Area of Effect.

  • Aspect of Shining Status

    1. Tier 1 1 copy

      Lightweaver requires -8%

      healing to activate.

    2. Tier 2 15 copies

      Lightweaver requires -15%

      healing to activate.

    3. Tier 3 75 copies

      Lightweaver requires -20%

      healing to activate.

  • Aspect of the Forbidden Ritual

    1. Tier 1 1 copy

      Reduce Judrajim's cooldown by 0.75s.

    2. Tier 2 15 copies

      Reduce Judrajim's cooldown by 1.25s.

    3. Tier 3 75 copies

      Reduce Judrajim's cooldown by 1.5s.

  • Aspect of the Indescribable

    1. Tier 1 1 copy

      Increase your Riftspawn's attack speed by +25%.

    2. Tier 2 15 copies

      Increase your Riftspawn's attack speed by +25%.

      Riftspawn gains +3 ◎ Vision.

    3. Tier 3 75 copies

      Increase your Riftspawn's attack speed by +40%.

      Riftspawn gains +3 ◎ Vision.

  • Aspect of the Inescapable Void

    1. Tier 1 1 copy

      Dimensional Tear and Rift Rupture gain +2 ◎ Area of Effect.

    2. Tier 2 15 copies

      Dimensional Tear and Rift Rupture gain +2 ◎ Area of Effect.

      Dimensional Tear grants +5% ❁ Resistance while standing in it.

    3. Tier 3 75 copies

      Dimensional Tear and Rift Rupture gain +3 ◎ Area of Effect.

      Dimensional Tear grants +5% ❁ Resistance while standing in it.

Legendary 11 aspects

  • Aspect of a Scorching Sun

    1. Tier 1 1 copy

      Pyrokinesis gains +0.65 ◎ Area of Effect.

    2. Tier 2 5 copies

      Pyrokinesis gains +1.15 ◎ Area of Effect.

    3. Tier 3 30 copies

      Pyrokinesis gains +1.65 ◎ Area of Effect.

    4. Tier 4 150 copies

      Pyrokinesis gains +2 ◎ Area of Effect.

  • Aspect of a Thousand Hours

    1. Tier 1 1 copy

      Time Dilation gains +1 ◎ Area of Effect.

    2. Tier 2 5 copies

      Time Dilation gains +1.75 ◎ Area of Effect.

    3. Tier 3 30 copies

      Time Dilation gains +2.5 ◎ Area of Effect.

    4. Tier 4 150 copies

      Time Dilation gains +3 ◎ Area of Effect.

  • Aspect of Indoctrination

    1. Tier 1 1 copy

      Gospel of Light gains +2.65 ◎ Area of Effect.

    2. Tier 2 5 copies

      Gospel of Light gains +4.65 ◎ Area of Effect.

    3. Tier 3 30 copies

      Gospel of Light gains +6.65 ◎ Area of Effect.

    4. Tier 4 150 copies

      Gospel of Light gains +8 ◎ Area of Effect.

  • Aspect of the Apprentice's Bolt

    1. Tier 1 1 copy

      Your Main Attack gains +1.5 ➶ Range.

    2. Tier 2 5 copies

      Your Main Attack gains +2.75 ➶ Range.

    3. Tier 3 30 copies

      Your Main Attack gains +4 ➶ Range.

    4. Tier 4 150 copies

      Your Main Attack gains +5 ➶ Range.

  • Aspect of the Comet

    1. Tier 1 1 copy

      Meteor and Astral Fragmentation

      gain +0.65 ◎ Area of Effect.

      Ophanim gains +2.5 ➶ Range.

      Ophanim's orbs travel 11% faster.

    2. Tier 2 5 copies

      Meteor and Astral Fragmentation

      gain +1.15 ◎ Area of Effect.

      Ophanim gains +4.5 ➶ Range.

      Ophanim's orbs travel 21% faster.

    3. Tier 3 30 copies

      Meteor and Astral Fragmentation

      gain +1.65 ◎ Area of Effect.

      Ophanim gains +6.5 ➶ Range.

      Ophanim's orbs travel 29% faster.

    4. Tier 4 150 copies

      Meteor and Astral Fragmentation

      gain +2 ◎ Area of Effect.

      Ophanim gains +8 ➶ Range.

      Ophanim's orbs travel 37% faster.

  • Aspect of the Dimension's Door

    1. Tier 1 1 copy

      Teleport gains +2 ➶ Range.

      Displacement gains +5 ➶ Range.

    2. Tier 2 5 copies

      Teleport gains +3.5 ➶ Range.

      Displacement gains +8.5 ➶ Range.

    3. Tier 3 30 copies

      Teleport gains +5 ➶ Range.

      Displacement gains +12 ➶ Range.

    4. Tier 4 150 copies

      Teleport gains +6 ➶ Range.

      Displacement gains +15 ➶ Range.

  • Aspect of the Magic Missile

    1. Tier 1 1 copy

      Psychokinesis gains +4 ➶ Range.

    2. Tier 2 5 copies

      Psychokinesis gains +7 ➶ Range.

    3. Tier 3 30 copies

      Psychokinesis gains +10 ➶ Range.

    4. Tier 4 150 copies

      Psychokinesis gains +12 ➶ Range.

  • Aspect of the Ray of Frost

    1. Tier 1 1 copy

      Ice Snake and Frozen Tornado gains +0.65 ◎ Area of Effect.

    2. Tier 2 5 copies

      Ice Snake and Frozen Tornado gains +1.15 ◎ Area of Effect.

    3. Tier 3 30 copies

      Ice Snake and Frozen Tornado gains +1.65 ◎ Area of Effect.

    4. Tier 4 150 copies

      Ice Snake and Frozen Tornado gains +2 ◎ Area of Effect.

  • Aspect of the Savior

    1. Tier 1 1 copy

      Heal gains +1 ➶ Range.

    2. Tier 2 5 copies

      Heal gains +1.75 ➶ Range.

    3. Tier 3 30 copies

      Heal gains +2.5 ➶ Range.

    4. Tier 4 150 copies

      Heal gains +3 ➶ Range.

  • Aspect of the Vast Emptiness

    1. Tier 1 1 copy

      Vacuokinesis gains +8% ☄ Damage from Distortion ◆.

    2. Tier 2 5 copies

      Vacuokinesis gains +12% ☄ Damage from Distortion ◆.

    3. Tier 3 30 copies

      Vacuokinesis gains +16% ☄ Damage from Distortion ◆.

    4. Tier 4 150 copies

      Vacuokinesis gains +20% ☄ Damage from Distortion ◆.

  • Aspect of Wind Walking

    1. Tier 1 1 copy

      Arcane Speed gains +2% speed per cast

      and +10% maximum speed.

    2. Tier 2 5 copies

      Arcane Speed gains +3% speed per cast

      and +15% maximum speed.

    3. Tier 3 30 copies

      Arcane Speed gains +4% speed per cast

      and +20% maximum speed.

    4. Tier 4 150 copies

      Arcane Speed gains +5% speed per cast

      and +25% maximum speed.

Mage leaderboards

Where Mage characters rank on Wynncraft's one-character boards

All leaderboards

Tips for new Mages

  1. Teleport through mobs rather than away from them to reposition safely.
  2. Heal early: topping up before a big hit beats recovering after.
  3. Mana regeneration and mana steal on gear keep your spell rotation going.
  4. Meteor hits harder on groups; pull mobs together first.

Questions

Is Mage good for beginners?

Very. Healing and Teleport make it forgiving while you learn, and it is rated one of the easiest classes. Its reskin is the Dark Wizard.

Can a Mage be a healer in raids?

Yes. The Light Bender archetype is built for keeping a party alive.

Data from the official Wynncraft API. Crafty is not affiliated with Wynncraft.